Search found 1240 matches
- Wed Aug 24, 2016 11:58 am
- Forum: Map Testing
- Topic: Magnitude
- Replies: 22
- Views: 8257
Re: Magnitude
i balanced the map alot with greeen and fixed all bugs i could find.
for me the map is releasable as moderate 3*
for me the map is releasable as moderate 3*
- Mon Aug 22, 2016 9:43 am
- Forum: Map Testing
- Topic: pr0-move by szyker
- Replies: 10
- Views: 4669
Re: pr0-move by szyker
yeah my fail. but if all is fixed this can be released.
- Mon Aug 22, 2016 7:51 am
- Forum: Map Testing
- Topic: pr0-move by szyker
- Replies: 10
- Views: 4669
Re: pr0-move by szyker
i played the map, its good 2* imo.
the only thing that should be added are stoppers to prevent falling a part back.
Edit: maybe saavik did add them. i played the version on test server
the only thing that should be added are stoppers to prevent falling a part back.
Edit: maybe saavik did add them. i played the version on test server
- Mon Aug 22, 2016 7:39 am
- Forum: Map Testing
- Topic: Emerald by LuxUnited [Moderate]
- Replies: 32
- Views: 12390
Re: Emerald
i played the map some time ago.
because the bg is para 100 and on some spots same color as unhook, you maybe wont see difference between it. you should change something about that.
because the bg is para 100 and on some spots same color as unhook, you maybe wont see difference between it. you should change something about that.
- Mon Aug 22, 2016 7:32 am
- Forum: Map Testing
- Topic: Desert by novaaah T'nP
- Replies: 96
- Views: 28583
Re: Desert by novaaah T'nP
-its one color bg
-only one kind of unhook blocks
-no doodads
-main wrong used
-sun too big
-freeze design sometimes strange
-only one kind of unhook blocks
-no doodads
-main wrong used
-sun too big
-freeze design sometimes strange
- Sun Aug 21, 2016 11:08 pm
- Forum: Map Testing
- Topic: Desert by novaaah T'nP
- Replies: 96
- Views: 28583
Re: Desert by novaaah T'nP
i played the map with viper.
the design is bad and gameplay is unbalanced. some parts are anoying and imo too faily.
in my opinion this can be in archive.
the design is bad and gameplay is unbalanced. some parts are anoying and imo too faily.
in my opinion this can be in archive.
- Sat Aug 20, 2016 6:14 pm
- Forum: Map Testing
- Topic: NoTeleBro
- Replies: 26
- Views: 8222
Re: NoTeleBro
i tested the map.
its no new parts and everytime same part a little different, but i know that alot people will have fun playing this, so im for release.
its no new parts and everytime same part a little different, but i know that alot people will have fun playing this, so im for release.
- Thu Aug 18, 2016 6:54 pm
- Forum: Events
- Topic: Monthly Map Contest - Yes or No?
- Replies: 10
- Views: 7325
Re: Monthly Map Contest - Yes or No?
i like it
for themes you could also do smth design related
for themes you could also do smth design related
- Wed Aug 17, 2016 4:16 am
- Forum: Map Testing
- Topic: Custer
- Replies: 6
- Views: 2787
Re: Custer
bug
- Tue Aug 16, 2016 4:43 pm
- Forum: Map Testing
- Topic: Testing solo map : "Rave"
- Replies: 9
- Views: 3358
Re: Testing solo map : "Rave"
you can put everything exepct leters and ddnet-tiles external, also some layers can be made smaller.