Search found 1096 matches

by Index
Fri Jul 04, 2014 3:51 pm
Forum: Map Bugs
Topic: Suggest map difficulty re-ratings
Replies: 716
Views: 286557

Re: Suggest map difficulty re-ratings

I don't know if that's the right decision, but maybe Lonely Swim 9.2 should be 2*.
It's not really long but very faily and imo harder than the other maps in that series.
by Index
Wed Jul 02, 2014 12:00 pm
Forum: Map Testing
Topic: [Oldschool] Divergence
Replies: 10
Views: 4213

Re: [Oldschool] Divergence

Hey,
I really like that map, it's just generic_unhookable and some freeze tiles but nevertheless they are combined and arranged very well :3
Unfortunately I didn't test all parts but, maybe another tester can do this, but I'm pretty sure that we should take that map.
by Index
Wed Jul 02, 2014 11:48 am
Forum: Map Testing
Topic: Regen 2 by Gridwyn
Replies: 16
Views: 5419

Re: Regen 2 by Gridwyn

So, I quickly tested your map with super and /pause. Unfortuantely the map is so huge, that I only looked at some parts. I think the whole map still needs a full test run with a tester before it can be released. Anyways, the design is really nice. Maybe the rain is a little bit too heavy, but that's...
by Index
Wed Jul 02, 2014 11:24 am
Forum: Map Testing
Topic: Elumite by {E}{L}{I}{T}{E}&gB.|Kayumi
Replies: 30
Views: 8445

Re: Elumite by {E}{L}{I}{T}{E}&gB.|Kayumi

Hey, I quickly tested your map with super and /pause. As I already wrote you the design is kinda nice and most of the parts are creative. Unfortunately I could not test all parts properly, so I trust you that all parts are possible, mabe another tester can do a additional test run (: Here are just a...
by Index
Wed Jul 02, 2014 11:09 am
Forum: Map Testing
Topic: My Secound Map
Replies: 22
Views: 6519

Re: My Secound Map

You do not have to use the ddnet tiles exactly as they are described at ddnet.tw/howto. Some variation is fine as long as it is still clear what it stands for and you do not use different symobls for the same entite (: I don't know whether I like the map, sry :( The design is again very simple, just...
by Index
Mon Jun 30, 2014 6:26 pm
Forum: Map Testing
Topic: My Secound Map
Replies: 22
Views: 6519

Re: My Secound Map

You forgot to embed some graphics and the spawn is placed wrong (:
by Index
Sat Jun 28, 2014 1:55 pm
Forum: Map Bugs
Topic: Limitation (Moderate)
Replies: 3
Views: 1456

Re: Limitation (Moderate)

Thanks, I fixed those two things and uploaded the new version on testservers. In my opinion there are a some other things that should be fixed (aspec ratio of some graphics, sometimes ugly tileset, solo markers, corners, visibilty of unfreeze) but well, that's all not really important changes. So we...
by Index
Sat Jun 28, 2014 11:23 am
Forum: Map Bugs
Topic: Limitation (Moderate)
Replies: 3
Views: 1456

Limitation (Moderate)

Hey, yesterday I played Limitation by Chicken. It's a nice map with many creative parts and the background is kinda nice, but unfortunately there are also a lot of things that are not that good. Sry, to say that but the tileset is ugly sometimes. Furthermore there are some smaller bugs (see screensh...
by Index
Fri Jun 27, 2014 1:15 pm
Forum: Map Testing
Topic: Tuna Maps
Replies: 33
Views: 10702

Re: Tuna Maps

Let's move on to the team maps :p First of all, Up High : Well, I have to say the background idea is just awesome (: Unfortuantely it's not perfectly executed yet, you should make the 'day and night time' longer (night/day change should be like every one or two minutes) and the black strings should ...
by Index
Thu Jun 26, 2014 7:28 pm
Forum: Map Testing
Topic: Tuna Maps
Replies: 33
Views: 10702

Re: Tuna Maps

Hey, that's nice to see so many solo and novice/moderate maps. For the moment, I just tested the Lonely Swim solo maps that Saavik said would be good, so here is my opinion on them (EDIT: all tested now): 1: I really like the design, the sun is stunning, only the clouds move too fast. Gameplay-wise ...