Search found 21 matches
- Wed Aug 03, 2016 4:35 pm
- Forum: Map Testing
- Topic: GetSpeed
- Replies: 19
- Views: 6872
Re: GetSpeed
Just a short look but I would make the unfreeze tile in the beginning visible for everyone
- Wed Aug 03, 2016 4:24 pm
- Forum: Map Testing
- Topic: Sky Island
- Replies: 14
- Views: 5493
Re: Sky Island (Updated)
Firstly thanks for your feedback :) checked quickly with welf, freeze is almost invisible at some spots (tele 1, 2, 3 area) I would like to hear more opinions on that because me and a few friends can see it good enough. some corners are missing (below cp5, and below cp12) Fixed them the map gets too...
- Wed Aug 03, 2016 5:00 am
- Forum: Map Testing
- Topic: Sky Island
- Replies: 14
- Views: 5493
Sky Island (Updated)
Hey,
as my first try at this map was declined I improved it in any way possible. (Added a few parts, replaced/removed boring parts, removed every known bug and removed any known cheat)
My guess is Dummy *2-3. The first 2 parts are 2* and the others are 3* in my opinion.
as my first try at this map was declined I improved it in any way possible. (Added a few parts, replaced/removed boring parts, removed every known bug and removed any known cheat)
My guess is Dummy *2-3. The first 2 parts are 2* and the others are 3* in my opinion.
- Sun Jul 31, 2016 8:38 pm
- Forum: Map Testing
- Topic: Sky Island
- Replies: 14
- Views: 5493
Sky Island
Type: Dummy
Difficulty: between 1 and 2 stars in my opinion
length: medium
Would be nice to get a general feedback because this is my first map
Difficulty: between 1 and 2 stars in my opinion
length: medium
Would be nice to get a general feedback because this is my first map
- Sun Jul 31, 2016 6:42 pm
- Forum: Events
- Topic: Where are the Tournament maps?
- Replies: 33
- Views: 18443
Re: Where are the Tournament maps?
Idk at the moment I'm mapping a dummy map. It will be about 2 stars I guess... Would that be too easy?
- Sun Jul 31, 2016 3:18 am
- Forum: General Help
- Topic: Able to switch teleporters as well
- Replies: 7
- Views: 2390
Re: Able to switch teleporters as well
Just an idea
- Sat Jul 30, 2016 6:16 pm
- Forum: General Help
- Topic: Able to switch teleporters as well
- Replies: 7
- Views: 2390
Re: Able to switch teleporters as well
I would sort of put an "id" marker in the switch layer.
So for example: Chooes id 1, place it over a teleporter and disable it by default. When you step into an activator referring to 1 as well the porter gets enabled.
So for example: Chooes id 1, place it over a teleporter and disable it by default. When you step into an activator referring to 1 as well the porter gets enabled.
- Sat Jul 30, 2016 4:55 pm
- Forum: General Help
- Topic: Able to switch teleporters as well
- Replies: 7
- Views: 2390
Able to switch teleporters as well
Hey, in my opinion it would be cool for mappers if they were able to switch teleporters on or off. For example a lot of mappers use the trick (At dummy maps) that the dummy gets hooked in a teleporter by an hook-entity. But with this way you would need more space. It would be easier to just enable a...
- Fri Jun 03, 2016 7:09 pm
- Forum: Official Discussions
- Topic: An idea to make teeworlds more popular again
- Replies: 32
- Views: 13682
Re: An idea to make teeworlds more popular again
I know what you mean but I fear that some day ddnet will die. On 0.5 I always played tournament blocking - There was also a small community doing stuff like clan wars etc. But somewhen the servers went offline because there weren't as many players as needed to make it worth holding them. And I guess...
- Fri Jun 03, 2016 6:33 pm
- Forum: Official Discussions
- Topic: An idea to make teeworlds more popular again
- Replies: 32
- Views: 13682
Re: An idea to make teeworlds more popular again
Who is Verge - sorry I am new to this community