Search found 1184 matches

by Konsti
Sat Sep 03, 2016 4:51 pm
Forum: Map Testing
Topic: GetSpeed 2
Replies: 19
Views: 6389

Re: GetSpeed 2

Awesome map. Played through the whole thing on half-entities, didn't find a single bug. Great gameplay, fun, and just the right size (not super small). Parts are well connected. Only thing I could suggest is that I see a ton of these double rocket-parts. Maybe 1-2 of those could be changed to somet...
by Konsti
Thu Sep 01, 2016 12:43 pm
Forum: Map Bugs
Topic: Aoes ultimate difficulty re-ratings
Replies: 27
Views: 13800

Re: Aoes ultimate difficulty re-ratings

you said it yourself. 9 maps in 1 (which all are faily). i stand by brutal 4. Sorry but i cant agree. This maps are easy, not rly hard faily. If you compare another 4* Brutal to Sky Ivland this is never same hard. How about we compromise and just do 3*! The map is 1* Brutal, i think it would be per...
by Konsti
Thu Sep 01, 2016 5:55 am
Forum: Map Bugs
Topic: Aoes ultimate difficulty re-ratings
Replies: 27
Views: 13800

Re: Aoes ultimate difficulty re-ratings

SKY IVLAND 4* Brutal?????????? Its a map made from 9 moderate maps, brutal 2 OK. But 4*?! you said it yourself. 9 maps in 1 (which all are faily). i stand by brutal 4. Sorry but i cant agree. This maps are easy, not rly hard faily. If you compare another 4* Brutal to Sky Ivland this is never same h...
by Konsti
Wed Aug 31, 2016 2:58 pm
Forum: Map Testing
Topic: Starburst
Replies: 60
Views: 17237

Re: Starburst

Fňokurka oo7 wrote:It's simple, not confusing and comfortable for eyes. And with all these factors it still looks good. And that's rare. However desing shouldn't be reason to decline map.
I agree!
by Konsti
Wed Aug 31, 2016 2:56 pm
Forum: Map Testing
Topic: Starburst
Replies: 60
Views: 17237

Re: Starburst

Than you have a realy strange opinion on design in general. The only map with worse design i see is 4nooobs. Maybe if you compare this with sandland or tropical island and see a difference. I hate that bad testers which mean a map can only be good with a perfect design, just test the gameplay, the ...
by Konsti
Wed Aug 31, 2016 12:34 pm
Forum: Map Testing
Topic: Genericore 7
Replies: 19
Views: 6485

Re: Genericore 7

Maybe it would be better. If it would work hahaha
by Konsti
Wed Aug 31, 2016 6:49 am
Forum: Map Testing
Topic: Genericore 7
Replies: 19
Views: 6485

Re: Genericore 7

Still a lot Players are on the 9er clientversion? I dont think so, therefore many people would have already complained about the new hookhtrough - Also there's no need to stay on the old version, its not like it cost something/or a feature get lost - just get the newest version like it is recommend...
by Konsti
Mon Aug 29, 2016 4:43 pm
Forum: Map Testing
Topic: Genericore 7
Replies: 19
Views: 6485

Re: Genericore 7

Still a lot Players are on the 9er clientversion? I dont think so, therefore many people would have already complained about the new hookhtrough - Also there's no need to stay on the old version, its not like it cost something/or a feature get lost - just get the newest version like it is recommend...
by Konsti
Sun Aug 28, 2016 3:09 pm
Forum: Map Testing
Topic: Genericore 7
Replies: 19
Views: 6485

Re: Genericore 7

The Bugs are the nice thing at the old HT tiles :c I suggest you then to go and play the oldest ddmaxmaps, where you just could hook though those blocks with specific angles. ^^ Dying cause the ht isn't working as it should is a pain in the ass. Why would we use the older buggier version, when we a...
by Konsti
Sun Aug 28, 2016 10:21 am
Forum: Map Testing
Topic: Genericore 7
Replies: 19
Views: 6485

Re: Genericore 7

The Bugs are the nice thing at the old HT tiles :c