Search found 408 matches

by timakro
Tue Jun 24, 2014 9:47 pm
Forum: Map Testing
Topic: Art of Movement by DoNe
Replies: 19
Views: 6020

Re: Art of Movement by DoNe

changes in version 5:
* says were ways lead at start
* some graphical improvements

i cant understand what you say about the contrast.
the contrast of darkbrown and freeze is even bigger as the contrast of the sky and freeze.
by timakro
Tue Jun 24, 2014 8:06 pm
Forum: Map Testing
Topic: Art of Movement by DoNe
Replies: 19
Views: 6020

Re: Art of Movement by DoNe

removed the huge amount of start tiles and uploaded the new map: version 4


was the map already tested? some people finished it.
or will a tester have to play it again?
by timakro
Tue Jun 24, 2014 5:12 pm
Forum: Map Testing
Topic: Art of Movement by DoNe
Replies: 19
Views: 6020

Re: Art of Movement by DoNe

chill fixed graphical stuff, uploaded the new map: version 3

changes in version 3:
* better contrast
by timakro
Tue Jun 24, 2014 5:04 pm
Forum: Map Testing
Topic: Art of Movement by DoNe
Replies: 19
Views: 6020

Re: Art of Movement by DoNe

Lady Saavik wrote:
DoNe wrote:* everywhere in practice area is placed [start] tile so the clock is everytime at 00:00
what?
i used the front layer to cover all of the practice area with start tiles, so the timer stays at 00:00. I want to let the player know that it isnt the actual race but the practice area.
by timakro
Tue Jun 24, 2014 5:02 pm
Forum: Map Testing
Topic: Art of Movement by DoNe
Replies: 19
Views: 6020

Re: Art of Movement by DoNe

wow, spawn on a start tile... doesn't this affect demo recording? well it does if you use "save the best demo of each race" then the demo will start immediately when you join. but the most people record everytime to save also fails or record only when needed and than nothing changes. but ...
by timakro
Tue Jun 24, 2014 4:43 pm
Forum: Map Testing
Topic: Art of Movement by DoNe
Replies: 19
Views: 6020

Re: Art of Movement by DoNe

fixed stuff and uploaded the new map: version 2 changes in version 2: * practice area now has no end, you have to kill to exit it * everywhere in practice area is placed [start] tile so the clock/timer is everytime at 00:00 * different colours of tele in spawn room to make sure that the player notic...
by timakro
Tue Jun 24, 2014 4:37 pm
Forum: Official Discussions
Topic: DDNet Trashmap
Replies: 13
Views: 8815

Re: DDRace Trash Map

Chill [TD] wrote:hm, you should make votes on server :O
i don't save the maps. they are deleted when a new map gets uploaded.
by timakro
Tue Jun 24, 2014 12:58 am
Forum: Map Testing
Topic: Art of Movement by DoNe
Replies: 19
Views: 6020

Re: Art of Movement by DoNe

deen:
i wanted to prevent that because there is not much space. but your right, its bad if some1 thinks he will finish the map and walks into kill.

ill think about that.
by timakro
Tue Jun 24, 2014 12:41 am
Forum: Map Testing
Topic: Art of Movement by DoNe
Replies: 19
Views: 6020

Re: Art of Movement by DoNe

thanks ama, thats the first time some1 says my map is able....

saavik:
oh fail, had to extend this for the logo

ama:
whats weired about the tilset?
by timakro
Tue Jun 24, 2014 12:01 am
Forum: Map Testing
Topic: Art of Movement by DoNe
Replies: 19
Views: 6020

Re: Art of Movement by DoNe

at the start there are two ways. the upper leads to a practice area (as you can read there below the logo) and the other to the actual map. i know its really hard but i finished it, all is possible. i needed about 22 min. im confused that you really thought the practice area was the entire map. who ...