Search found 61 matches

by necropotame
Wed Mar 01, 2017 5:57 pm
Forum: General Art
Topic: pixelaim playthrough
Replies: 16
Views: 4177

Re: pixelaim playthrough

I'm a noob and I will probably never pass a brutal noob filter, so it's nice to see all those tricks :P
by necropotame
Wed Mar 01, 2017 5:42 pm
Forum: Tutorials
Topic: How to make your tilesets look crisp
Replies: 9
Views: 5532

Re: How to make your tilesets look crisp

From what I've understood, "borderadd" don't touch your image. It only add a border around each tile, so it's "safe". "borderfix" reduce the size of your image (1px around each tile), so you lost some pixels, and then add the border. For me, it's not acceptable that you...
by necropotame
Wed Mar 01, 2017 5:17 pm
Forum: Tutorials
Topic: How to make your tilesets look crisp
Replies: 9
Views: 5532

Re: How to make your tilesets look crisp

You are write, the tool don't use interpolation to reduce the size of each cell. Instead, you loose completly one row and one column (result and original file):
borderfix.png
borderfix.png (10.57 KiB) Viewed 5474 times
by necropotame
Wed Mar 01, 2017 3:39 pm
Forum: Tutorials
Topic: How to make your tilesets look crisp
Replies: 9
Views: 5532

Re: How to make your tilesets look crisp

Thank you for writing this, and I hope everyone will read and apply it :) This is super important to get a good tileset.

I just add one point: never use "borderfix" tool. Otherwise, all alignments to pixel grid will be lost. As Ravie said, only "borderadd" should be used.
by necropotame
Wed Mar 01, 2017 11:56 am
Forum: General Art
Topic: env_japan
Replies: 5
Views: 2636

env_japan

I've made a tileset for japanese house. Section 1: White stone wall Section 2: Tatami Section 3: Wood panels Section 4: Windows in paper Section 5 (right top): Wood structures Section 6 (right bottom): Roof TeeUniverse Package: https://teeuniverse.net/packages/env_japan.tup Raw tileset: japanese_hou...
by necropotame
Fri Feb 24, 2017 11:24 pm
Forum: General Art
Topic: generic_gray
Replies: 5
Views: 2942

Re: generic_gray

The weaving of tiles is really a nice idea :)
by necropotame
Fri Feb 24, 2017 4:51 pm
Forum: General Art
Topic: env_provence
Replies: 5
Views: 2832

env_provence

I've completed the tileset used in infc_provence. Feel free to use it :) There is 3 main sections in it: hookable, unhookabe, and background. The last one can also be used to create broken version of hookable/unhookable. I've used the color "lavander" for unhookable because it's a typical ...
by necropotame
Fri Feb 24, 2017 12:27 am
Forum: General Art
Topic: TeeUniverse Editor
Replies: 38
Views: 24130

Re: TeeUniverse Editor

There is no support for sounds at the moment. I will work on animations before trying to do something with sounds :)
by necropotame
Thu Feb 23, 2017 8:50 pm
Forum: General Art
Topic: TeeUniverse Editor
Replies: 38
Views: 24130

Re: TeeUniverse Editor

TeeUniverse 0.2.4 is available Linux 32-bit binaries Linux 64-bit binaries Windows 32-bit binaries Added - Position parameter for zone layers - Seed parameter for layers that use a material - Pressing shift with the stamp tool fill the selection with the first tile - Filling tool - Multiple items c...
by necropotame
Thu Feb 23, 2017 7:26 pm
Forum: General Art
Topic: TeeUniverse Editor
Replies: 38
Views: 24130

Re: TeeUniverse Editor

I will release today or tomorrow morning a new version with the missing DLL and some suggestion implemented :)