Search found 61 matches
- Wed Mar 01, 2017 5:57 pm
- Forum: General Art
- Topic: pixelaim playthrough
- Replies: 16
- Views: 4177
Re: pixelaim playthrough
I'm a noob and I will probably never pass a brutal noob filter, so it's nice to see all those tricks
- Wed Mar 01, 2017 5:42 pm
- Forum: Tutorials
- Topic: How to make your tilesets look crisp
- Replies: 9
- Views: 5532
Re: How to make your tilesets look crisp
From what I've understood, "borderadd" don't touch your image. It only add a border around each tile, so it's "safe". "borderfix" reduce the size of your image (1px around each tile), so you lost some pixels, and then add the border. For me, it's not acceptable that you...
- Wed Mar 01, 2017 5:17 pm
- Forum: Tutorials
- Topic: How to make your tilesets look crisp
- Replies: 9
- Views: 5532
Re: How to make your tilesets look crisp
You are write, the tool don't use interpolation to reduce the size of each cell. Instead, you loose completly one row and one column (result and original file):
- Wed Mar 01, 2017 3:39 pm
- Forum: Tutorials
- Topic: How to make your tilesets look crisp
- Replies: 9
- Views: 5532
Re: How to make your tilesets look crisp
Thank you for writing this, and I hope everyone will read and apply it This is super important to get a good tileset.
I just add one point: never use "borderfix" tool. Otherwise, all alignments to pixel grid will be lost. As Ravie said, only "borderadd" should be used.
I just add one point: never use "borderfix" tool. Otherwise, all alignments to pixel grid will be lost. As Ravie said, only "borderadd" should be used.
- Wed Mar 01, 2017 11:56 am
- Forum: General Art
- Topic: env_japan
- Replies: 5
- Views: 2636
env_japan
I've made a tileset for japanese house. Section 1: White stone wall Section 2: Tatami Section 3: Wood panels Section 4: Windows in paper Section 5 (right top): Wood structures Section 6 (right bottom): Roof TeeUniverse Package: https://teeuniverse.net/packages/env_japan.tup Raw tileset: japanese_hou...
- Fri Feb 24, 2017 11:24 pm
- Forum: General Art
- Topic: generic_gray
- Replies: 5
- Views: 2942
Re: generic_gray
The weaving of tiles is really a nice idea
- Fri Feb 24, 2017 4:51 pm
- Forum: General Art
- Topic: env_provence
- Replies: 5
- Views: 2832
env_provence
I've completed the tileset used in infc_provence. Feel free to use it :) There is 3 main sections in it: hookable, unhookabe, and background. The last one can also be used to create broken version of hookable/unhookable. I've used the color "lavander" for unhookable because it's a typical ...
- Fri Feb 24, 2017 12:27 am
- Forum: General Art
- Topic: TeeUniverse Editor
- Replies: 38
- Views: 24130
Re: TeeUniverse Editor
There is no support for sounds at the moment. I will work on animations before trying to do something with sounds
- Thu Feb 23, 2017 8:50 pm
- Forum: General Art
- Topic: TeeUniverse Editor
- Replies: 38
- Views: 24130
Re: TeeUniverse Editor
TeeUniverse 0.2.4 is available Linux 32-bit binaries Linux 64-bit binaries Windows 32-bit binaries Added - Position parameter for zone layers - Seed parameter for layers that use a material - Pressing shift with the stamp tool fill the selection with the first tile - Filling tool - Multiple items c...
- Thu Feb 23, 2017 7:26 pm
- Forum: General Art
- Topic: TeeUniverse Editor
- Replies: 38
- Views: 24130
Re: TeeUniverse Editor
I will release today or tomorrow morning a new version with the missing DLL and some suggestion implemented