Search found 61 matches
- Fri Mar 17, 2017 6:56 pm
- Forum: General Art
- Topic: TeeUniverse Editor
- Replies: 38
- Views: 24429
Re: TeeUniverse Editor
TeeUniverse 0.2.5 is available Linux 64-bit binaries Windows 32-bit binaries Important note There is no more a default directory for your packages. You can move all your TUP files out of the teeuniverse directory if you want. On Linux, your files was saved in "~/.teeuniverse/assets". On w...
- Thu Mar 16, 2017 11:27 am
- Forum: General Art
- Topic: My skins
- Replies: 9
- Views: 4320
Re: My skins
Some comments to help you to improve it :) 1) Both skins looks aliased (pixels are too visible): Are you using Photoshop or Gimp? For TeeWorlds/DDNet graphics, it's recommended to use InkScape or Illustrator. 2) The yellow ring in the first one is not aligned with the symmetry axis for the tee. If y...
- Wed Mar 15, 2017 4:22 pm
- Forum: General Help
- Topic: Administrator?
- Replies: 7
- Views: 2555
Re: Administrator?
i vote for necropotame Pls not, he disallowed dummy on infectionserver, i dont like him since that haha, I've missed that thread :lol: I like to contribute to DDNet, but my main project is TeeUniverse. I don't have the experience of maintaining something as big as DDNet ;) Also, keep in mind this: ...
- Mon Mar 13, 2017 6:53 pm
- Forum: General Art
- Topic: Onigiri skin
- Replies: 5
- Views: 2660
Re: Onigiri skin
Not bad, but the eyes are too much detailed in comparison to the rest of the skin
- Sun Mar 12, 2017 8:05 pm
- Forum: General Art
- Topic: My first gameskin
- Replies: 8
- Views: 3463
Re: My first (good) gameskin
Nice as usual
Some comments:
1) The rifle seems nice precise in comparison to how it behave ingame
2) I prefer the heart shape for health (but this stone effect is super cool )
3) The outline of the hook seem a bit too small
Some comments:
1) The rifle seems nice precise in comparison to how it behave ingame
2) I prefer the heart shape for health (but this stone effect is super cool )
3) The outline of the hook seem a bit too small
- Sat Mar 11, 2017 11:25 am
- Forum: General Art
- Topic: env_gothic
- Replies: 7
- Views: 3817
Re: env_gothic
I will try to improve the glasses to make them more elegant. I'm not completely happy with them myself.
- Fri Mar 10, 2017 6:19 pm
- Forum: General Art
- Topic: env_gothic
- Replies: 7
- Views: 3817
env_gothic
StorмPʜöɴix asked me some weeks ago a dungeon tileset. I've made something a bit different: a gothic church tileset: I will add more doodads when I can :) The stained glass is complete, so you can use it for hookthrough by adding some transparency. Unhookable can be obtained by changing the color of...
- Thu Mar 09, 2017 10:45 pm
- Forum: General Help
- Topic: The "fixed" Timer
- Replies: 26
- Views: 7383
Re: The "fixed" Timer
The purpose of this change is to make possible moving freeze zones to create new incredible kind of maps. So actually, there is no need for it, but in - I hope - a near future, you will all benefit of it
- Wed Mar 08, 2017 10:06 pm
- Forum: General Art
- Topic: Some new graphics :)
- Replies: 6
- Views: 3473
Re: Some new graphics :)
Nice, as always Can I've a version of trees without border_add? It's better to use them with quads.
- Wed Mar 08, 2017 8:52 pm
- Forum: General Art
- Topic: slate_mountains
- Replies: 3
- Views: 2306
Re: slate_mountains
Really good