Search found 1174 matches

by Konsti
Sat May 11, 2019 8:33 pm
Forum: Suggestions & Features
Topic: Kick afk player feature
Replies: 18
Views: 4186

Re: Kick afk player feature

useless shit

this isnt a pvp mod like for example fng where afk players are annoying
there shouldnt be any punishment for being afk on ddrace, its part of the game, especially part of team 0
by Konsti
Sat May 11, 2019 10:33 am
Forum: Suggestions & Features
Topic: Kick afk player feature
Replies: 18
Views: 4186

Re: Kick afk player feature

Imagine being far on back in time, waiting for other players to help you. Then yiu get kicked for "afk" This is ridiculous. First of all you could be kicked by regular vote. Basically, you will be kicked out only if you are making other players race harder. Also this vote should alert DDNet client(...
by Konsti
Tue Apr 23, 2019 6:54 pm
Forum: Suggestions & Features
Topic: Holding shift and then placing entities over an existing tile, (I.E unhook) it places the last used entity
Replies: 3
Views: 1953

Re: Holding shift and then placing entities over an existing tile, (I.E unhook) it places the last used entity

Holding shift and then placing entities over an existing tile, (I.E unhook) it places the last used entity. Am i just lazy? Also it would be cool to have an option to see what other peoples laser (shotgun, laser) colors are. yes you are lazy but that would be cool to have im thinking of a colorful ...
by Konsti
Mon Apr 22, 2019 7:23 pm
Forum: Off-Topic
Topic: Memes?!
Replies: 155
Views: 35375

Re: Memes?!

they just rejoin because vpn
by Konsti
Mon Apr 15, 2019 11:52 am
Forum: Suggestions & Features
Topic: Bot instead of real player for dummy server
Replies: 11
Views: 3462

Re: Bot instead of real player for dummy server

Onionly .me' always wanted the same thing back when we started DDNet. Never got to it though. Would be nice to remove the client-side dummy entirely and replace it with serverside, but unfortunately that would make it feel a bit more delayed when switching between them. lol ddnet would die without ...
by Konsti
Tue Apr 09, 2019 4:07 pm
Forum: Suggestions & Features
Topic: Improve overlay entities
Replies: 19
Views: 4162

Re: Improve overlay entities

Chairn wrote:
Mon Apr 08, 2019 7:07 pm
BannZay wrote:
Sun Apr 07, 2019 10:44 pm
I`d like to see a poll of how many people playing with overlay entities most of time
Me, 100% of the time.
Me, 100% of the time.
by Konsti
Mon Apr 08, 2019 4:56 pm
Forum: Suggestions & Features
Topic: Improve overlay entities
Replies: 19
Views: 4162

Re: Improve overlay entities

The dots are very helpfull for playing in entities, i like to see the borders of a single tile, especially when u have to fall exactly at a tile you can better see it.
no change f4
by Konsti
Sun Mar 31, 2019 8:24 pm
Forum: Players
Topic: player ban
Replies: 6
Views: 2502

Re: player ban

he abused rcon to me when he was drunk years ago even when he had no mod but ezio told him :O
by Konsti
Tue Mar 19, 2019 3:23 am
Forum: Map Testing
Topic: Fantome_1 by Fantome [Novice]
Replies: 1
Views: 3235

Re: Fantome_1 by Fantome [Novice]

puhh, thats kind of oldschool mapping but its exactly what i understand on novice. didnt tested it fully yet but i think thats a good challenge for real nobos. To get more and reliable feedback to your map you should join ddnet.tw/discord and post it there, map testing mostly workls through discord ...
by Konsti
Mon Mar 18, 2019 8:27 pm
Forum: Archive
Topic: IDRTN
Replies: 1
Views: 2786

Re: IDRTN

its totally not brutal 1* more like 3* even though its not long.
You should add spawntiles, also the last very long hammerfly is just boring fill shit you should exchange that with real parts.
I like this kind of maps.
also you should join ddnet.tw/discord and upload your map there