Search found 40 matches

by Bossk
Wed Jan 28, 2015 12:33 pm
Forum: Tutorials
Topic: Map Sounds Tutorial
Replies: 17
Views: 2614

Re: Map Sounds Tutorial by DoNe

Thx for your answer BeaR!

Maybe i missunderstood this
You can decide if the sound will loop or just play when you enter the sound circle.
by Bossk
Tue Jan 27, 2015 11:20 pm
Forum: Tutorials
Topic: Map Sounds Tutorial
Replies: 17
Views: 2614

Re: Map Sounds Tutorial by DoNe

I have music in my winning room, but I'm wondering why just looping works. -loop off pan off/on nothing happens when entering soundzone -loop on pan off/on sound is looping when entering sound zone I ask me what "pan" is for and why I can't configure that the sound starts playing and stopps afterwar...
by Bossk
Tue Jan 27, 2015 10:51 pm
Forum: Archive
Topic: [NEW] BountyHunter by Bossk
Replies: 26
Views: 1969

Re: [NEW] BountyHunter by Bossk

1- one tele placed wrong
2- back possibilty for one part
3- better looking winning room
4- smaller file <3

Image

Image
by Bossk
Wed Jan 21, 2015 5:39 pm
Forum: Archive
Topic: [NEW] BountyHunter by Bossk
Replies: 26
Views: 1969

Re: [NEW] BountyHunter by Bossk

Here it is.
I'm on Laxas ts if u want to test with me or show me Bugs ingame instead of posting them here.
by Bossk
Mon Jan 19, 2015 11:56 pm
Forum: Archive
Topic: [NEW] BountyHunter by Bossk
Replies: 26
Views: 1969

Re: [NEW] BountyHunter by Bossk

I understand what you mean and you're right. Nothing should be failable in a stupid unlucky way nor be a timewaster . I will remap alot but thx for your argument that's all I wanted to hear. Have alot of ideas what has to be changed and added to make it way more enjoyable... and aaaaalot of faily st...
by Bossk
Mon Jan 19, 2015 10:24 pm
Forum: Archive
Topic: [NEW] BountyHunter by Bossk
Replies: 26
Views: 1969

Re: [NEW] BountyHunter by Bossk

Does mapped badly mean how i handled the editor (layers and these things?)
by Bossk
Mon Jan 19, 2015 9:16 pm
Forum: Archive
Topic: [NEW] BountyHunter by Bossk
Replies: 26
Views: 1969

Re: [NEW] BountyHunter by Bossk

Ama didn't say anything about the map, just Alvin took a look at it o_0 ... I tested it with Aras today and everything was working fine, just 1 part needed to be easier which i fixed. (Also some visuals that were missing) Aras told me the map and its parts are cool and fun to play. Parts aren't that...
by Bossk
Sun Jan 18, 2015 9:07 pm
Forum: Other Problems
Topic: DDnet client
Replies: 15
Views: 1415

Re: DDnet client

Yes it is! Works as good as in zClient. ty <3
by Bossk
Sun Jan 18, 2015 8:47 pm
Forum: Other Problems
Topic: DDnet client
Replies: 15
Views: 1415

Re: DDnet client

zClient has this autoupdate thing too, it's not often updating (maybe 3 weeks to 1 month ago since last update?!) Should be newest zClient version then. My ping is around 60 and without antiping you have to hook like a half second earlier and not where the tee actually is. Depending on speed you alw...
by Bossk
Sun Jan 18, 2015 8:30 pm
Forum: Other Problems
Topic: DDnet client
Replies: 15
Views: 1415

DDnet client

I was moving from ddnet client to zclient because it has ddnet features too but is not lagging when using antiping. Somehow it's the only client where with antiping on, movements of my dummy and other non moving targets i drag are smooth. I want to switch back to ddnet but it's annoying. On the matt...