Search found 86 matches

by QshaR
Wed Jul 12, 2017 10:40 pm
Forum: Suggestions & Features
Topic: Interactive map
Replies: 39
Views: 3081

Re: Interactive map

fokkonaut wrote: U know current from me right? ^^
Ye, I saw your post about using %current% in settings and decided that this is a good idea to make interactive quads visible. There were only few changes to the source
by QshaR
Wed Jul 12, 2017 3:00 pm
Forum: Suggestions & Features
Topic: Interactive map
Replies: 39
Views: 3081

Re: Interactive map

FYI Interactive modification is now working fine with Entities. Do do that you need go to Settings -> DDNet -> Map -> %current%
by QshaR
Mon Jul 03, 2017 11:42 am
Forum: Suggestions & Features
Topic: |*KoG*| Choose next development project
Replies: 52
Views: 5120

Re: |*KoG*| Choose next development project

Ok, so here is the result of this topic and running vote: 1. We opened |*KoG*| EASY Gores server and added some very easy maps there. There will be more in the future. Yesterday we also released Easy1, Easy2 and classic Aip-Gores map. 2. 1 vs 1 Gores Tournament was yesterday at 19:00. It was really ...
by QshaR
Fri Jun 30, 2017 1:13 pm
Forum: Staff Recruitment
Topic: Application as mod/admin on GER
Replies: 35
Views: 3342

Re: Application as mod/admin on GER

Permbans and deleting a player does not exist, we are not KoG I'm surprised. We NEVER manipulate with players points! As for the long-term bans - we do it very rare and if person does really very bad things and we have 100% proof. For example currently only 1 player has a long-term ban. But we neve...
by QshaR
Tue Jun 13, 2017 2:28 pm
Forum: Suggestions & Features
Topic: |*KoG*| Choose next development project
Replies: 52
Views: 5120

Re: |*KoG*| Choose next development project

Thanks all for your votes! We received many votes and its time to count them! Vote results are located here: http://www.qshar.com/vote/result.php (cleared from spam votes) Here is what we gonna do as a result of it: 1. Gores for unskilled players. As far as I see, our main goal now should be creati...
by QshaR
Tue Jun 13, 2017 2:24 pm
Forum: Suggestions & Features
Topic: |*KoG*| Choose next development project
Replies: 52
Views: 5120

Re: |*KoG*| Choose next development project

Why not turn Daily Events into Weekly Events since you are adding more Quests? Sorry for a long-time response. For sure we can make them weekly, so maybe we will get more players on it. As a result of voting, map quests are only on 4-th place. I hope we will get to that project, but I'm not sure ab...
by QshaR
Tue Jun 06, 2017 2:46 pm
Forum: Suggestions & Features
Topic: |*KoG*| Choose next development project
Replies: 52
Views: 5120

Re: |*KoG*| Choose next development project

just out of curiosity.. after you have collected your responses from players, is it possible to see the statistics/results in this forum post? I am curious to see what people would be prioritizing :P You can check the result here: http://www.qshar.com/vote/result.php I'll add this link to the post....
by QshaR
Tue Jun 06, 2017 11:33 am
Forum: Suggestions & Features
Topic: |*KoG*| Choose next development project
Replies: 52
Views: 5120

Re: |*KoG*| Choose next development project

Hi @all! Please, choose the future development project for |*KoG*|. Vote here: http://www.qshar.com/vote/vote.php Provide the priority [from 0 to 10] to each development project. 10 is the highest priority, 0 is the lowest. Since the beginning of 2017 I don't have as much time to develop something n...
by QshaR
Tue Jun 06, 2017 11:29 am
Forum: Suggestions & Features
Topic: |*KoG*| Choose next development project
Replies: 52
Views: 5120

Re: |*KoG*| New modifications required

So yeah, its hard to find a balance between newer players and the establsihed payer base. Thanks Index and all others who participated in this discussion! We are ready to start a vote for next development project. To avoid spamming new topics on DDNet forum, I'll post everything here and add info t...
by QshaR
Tue May 30, 2017 3:11 pm
Forum: Suggestions & Features
Topic: |*KoG*| Choose next development project
Replies: 52
Views: 5120

Re: |*KoG*| New modifications required

This is interesting, because my very first map Q-Aip-Gores is almost the same as an old Aip-Gores map. If you are able to play Aip-Gores, there should be no problems with this one. Today I discussed this topic with our team. We came to a conclusion that we need to create several very easy maps. Thes...