Search found 86 matches

by QshaR
Tue Dec 18, 2018 8:04 am
Forum: Official Discussions
Topic: sponsor brazilian kog
Replies: 3
Views: 375

Re: sponsor brazilian kog

Yes, unfortunately we don't have any sponsor for Brazilian server. As soon as we find one, we will open it.

Tell me if you know anyone who is willing to become a sponsor.
by QshaR
Tue May 08, 2018 4:07 pm
Forum: Suggestions & Features
Topic: |*KoG*| Choose next development project
Replies: 52
Views: 5099

Re: |*KoG*| Choose next development project

Jimmy Jazz The 1st wrote:
Sun Apr 29, 2018 10:01 am
xD One giant map, different spawn points, one per player per spawn point, try to to be the last tee not frozen xD
Isn't it block modification?

Besides our automatic 1vs1 tournaments were made in similar way, you race with the opponent, the one who is more carteful and fast wins the round.
by QshaR
Fri Feb 09, 2018 6:21 pm
Forum: Staff Recruitment
Topic: Helper Application by Nyanto
Replies: 33
Views: 2561

Re: Helper Application

Nyanto is a good guy and was a good tester and mapper in KoG. I feel sorry that he left our testers team. Maybe here he will find what he is looking for =)
+1
by QshaR
Sat Jan 20, 2018 11:13 pm
Forum: Suggestions & Features
Topic: Automatic map generator
Replies: 20
Views: 2450

Re: Automatic map generator

Oh, I just found out that the link was broken. It is fixed now
by QshaR
Mon Nov 13, 2017 3:51 pm
Forum: Official Discussions
Topic: New Hosting for Chilean Servers.
Replies: 9
Views: 1791

Re: New Hosting for Chilean Servers.

I'm following this topic as-well. Any feedback about bluehosting.cl ?
by QshaR
Tue Aug 15, 2017 2:11 pm
Forum: Suggestions & Features
Topic: Automatic map generator
Replies: 20
Views: 2450

Re: Automatic map generator

Ok, I decided to suspend the work on map generation as I don't feel that it will be useful. Here is the source of generation puzzle map (it is a POC, so the code might look ugly) : http://qshar.com/q-map-generator.tar.gz Compile & use: ./q_map_generator map_input.map map_output.map I checked it only...
by QshaR
Thu Aug 03, 2017 8:49 pm
Forum: Suggestions & Features
Topic: Automatic map generator
Replies: 20
Views: 2450

Re: Automatic map generator

Konsti wrote:
Thu Aug 03, 2017 5:27 pm
No, should only work in the layersize u setted so that u can map those parts very fast
Layer size is an option. You can set any layer size you want, even 1234 x 567 tiles.

But don't you all think that its boring to play such map?
by QshaR
Thu Aug 03, 2017 4:09 pm
Forum: Suggestions & Features
Topic: Automatic map generator
Replies: 20
Views: 2450

Re: Automatic map generator

Send me this tool now! Oh, and make it open source please! I don't know if you have a fork for KoG, but I'd welcome a tool like this in the ddnet repo. I'm always annoyed when I read about cool TW projects a few years later and the binaries are gone (or have security vulns.) and no source code is a...
by QshaR
Thu Aug 03, 2017 2:46 pm
Forum: Suggestions & Features
Topic: Automatic map generator
Replies: 20
Views: 2450

Automatic map generator

Hey all! I recently created a tool to autogenerate the Gores map in teeworlds. I did it just for fun and to see if I can do this or not. So here are the results: The map generates the puzzle automatically. Each time the puzzle is new. All you need to do is to set the map size. You can test it on our...
by QshaR
Thu Jul 13, 2017 4:09 pm
Forum: Suggestions & Features
Topic: Interactive map
Replies: 39
Views: 3075

Re: Interactive map

do that please :) would be awesome if @deen is ok with this This is a very old topic and the quote is old too. Its hard to modify the client and make such hardwork only for several maps on KoG is not the bast waste of time. Wow, my modification is at least useful for something, not just as a decora...