Search found 1277 matches

by Soreu
Wed Sep 17, 2014 12:33 pm
Forum: Other Problems
Topic: DDNet resolution problem.
Replies: 24
Views: 3048

Re: DDNet resolution problem.

Have u tried to update drivers?
by Soreu
Wed Sep 17, 2014 12:35 am
Forum: Archive
Topic: Lost Story 2
Replies: 9
Views: 855

Re: Lost Story 2

but also nowhere is written that it's against some "rules"
Skipping map this way is just possible, even if a lot of ppl needed - just warning for mappers to avoid such ways in future maps
by Soreu
Tue Sep 16, 2014 4:03 pm
Forum: Help
Topic: Ddnet walls
Replies: 3
Views: 601

Re: Ddnet walls

I guess he's just perfectionist and such things annoys him same as they annoy me :P
by Soreu
Tue Sep 16, 2014 3:37 pm
Forum: Help
Topic: Ddnet walls
Replies: 3
Views: 601

Re: Ddnet walls

I can work on this later if you want, and it's also almost ivisible while playing

//nvm, they are same - game mess them up
by Soreu
Tue Sep 16, 2014 12:52 am
Forum: Archive
Topic: more of Kbeeer's maps
Replies: 3
Views: 636

Re: more of Kbeeer's maps

0 KBeeeR S - 2 for sure
by Soreu
Tue Sep 16, 2014 12:30 am
Forum: Archive
Topic: "The Begin" by EpicIceTee
Replies: 14
Views: 1450

Re: "The Begin" by EpicIceTee

Question about envelopes - all of them are removed, they were used in previous background; Question about teleport back to the last part - now you can choose to go back into last part or go to winner room; Picture #1 - now it's 2-tiles high, way less annoying and much easier; Picture #2 - as said ea...
by Soreu
Mon Sep 15, 2014 10:43 pm
Forum: Archive
Topic: "The Begin" by EpicIceTee
Replies: 14
Views: 1450

Re: "The Begin" by EpicIceTee

i don't know animations so question about envelopes goes to EpicIceTee (i bet they just weren't removed after making new background)

second picture: that's why it's solo part
last picture: it's not marked, but earlier is big text "walljump part"
by Soreu
Sun Sep 14, 2014 1:24 am
Forum: Official Discussions
Topic: Gores server?
Replies: 49
Views: 5438

Re: Gores server?

I think adding server is better idea even if there will be only 10-15 maps (later probably way more) As someone said - gores are good for learning/training, and if map don't have "gores" in it's name you can't guess which map is race and which gores... besides i don't think adding it will be real pr...
by Soreu
Wed Sep 10, 2014 11:50 pm
Forum: Requests
Topic: Ugly Game Tiles
Replies: 53
Views: 5757

Re: Ugly Game Tiles

I made them violet instead of guessing which green or which red is start of something - violet because i think it looks great ingame (just mine opinion), changing it isn't any problem About unfreeze/undeep - it's not "entitites", it's "entities_clear" on which they are like that by deafult, i just m...
by Soreu
Wed Sep 10, 2014 7:22 pm
Forum: Requests
Topic: Ugly Game Tiles
Replies: 53
Views: 5757

Re: Ugly Game Tiles

Chill [TD] wrote:Soreu, looks great! :О
Can u make entities, tele, swith, front and speedup layers separately? (thx google translate for this sentence :P )
That's my plan ^^,