Search found 373 matches

by Ravie
Thu Apr 04, 2019 3:20 pm
Forum: Staff Recruitment
Topic: Lionheart moderator's apply to DDNET GER
Replies: 7
Views: 926

Re: Lionheart moderator's apply to DDNET GER

With an application as detailed and mature as this, I think some linguistic imperfections can be overlooked. +1 from me :)
by Ravie
Thu Mar 14, 2019 6:50 pm
Forum: Other
Topic: ddnet server logo vote/proposals
Replies: 11
Views: 1043

Re: ddnet server logo vote/proposals

I prefer the old logo the most, this new one is some stock server icon and the tee won't be visible with small icons or a lower resolution display.
by Ravie
Fri Dec 07, 2018 10:38 pm
Forum: Client Bugs
Topic: My auto mapper wont work.
Replies: 6
Views: 523

Re: My auto mapper wont work.

new_automap.png
new_automap.png (61 KiB) Viewed 497 times
by Ravie
Fri Dec 07, 2018 3:42 pm
Forum: Client Bugs
Topic: My auto mapper wont work.
Replies: 6
Views: 523

Re: My auto mapper wont work.

There's a new automapper UI, you need to click on "Auto Rule" and select one, then an "Automap" button will appear.
by Ravie
Tue Nov 13, 2018 1:40 am
Forum: Tutorials
Topic: Server setup (For fast map testing straight from editor)
Replies: 7
Views: 690

Re: Server setup (For fast map testing straight from editor)

When you "Load current map" and then save while logged into rcon the server automatically reloads itself tho (at least for me it does)
by Ravie
Sat Sep 15, 2018 11:08 pm
Forum: Mapres
Topic: Clearly Entities.png with goodlooking of teleport gun
Replies: 3
Views: 1193

Re: Clearly Entities.png with goodlooking of teleport gun

I like the black/white markings, especially jetpack. Hookable, unhookable, and a few others don't fit that well imo, but nice job :)
by Ravie
Thu Sep 06, 2018 2:39 pm
Forum: Tutorials
Topic: How to use Auto-Font to create font mapre conveniently?
Replies: 16
Views: 1619

Re: How to use Auto-Font to create font mapre conveniently?

Cool tool for making simple fonts fast! It's not a big process to make such a tileset and even add effects to it, but many people don't know how to use graphics software.
by Ravie
Sat Aug 25, 2018 3:46 pm
Forum: Other Problems
Topic: grass_main Automapper bug
Replies: 1
Views: 352

grass_main Automapper bug

I've come across this bug twice recently, so I thought it's worth fixing.
SpoilerShow
grass_bug.png
grass_bug.png (6.26 KiB) Viewed 352 times
by Ravie
Wed Aug 15, 2018 1:00 pm
Forum: Archive
Topic: Grim Reaper by Pulsar [Insane]
Replies: 23
Views: 2328

Re: Grim Reaper by Pulsar [Insane]

It's not unreasonably faily, It just punishes careless play. If you play the parts the way they are supposed to be played, there are teleports on all parts that you could fail for reasons other than not being careful or using your brain. I understand that this map is difficult to test, but that's no...
by Ravie
Tue Aug 14, 2018 10:15 pm
Forum: Archive
Topic: Grim Reaper by Pulsar [Insane]
Replies: 23
Views: 2328

Re: Grim Reaper by Pulsar [Insane]

I'd just like to notice that this map got 2 votes, one of which omitted rating 'playability' so this map is declined based on 1 vote. Now try to tell me that is fair.