Search found 20 matches

by Suppe
Sun Apr 05, 2015 3:31 pm
Forum: Help
Topic: OLD 3D MAP by Co0ldown
Replies: 2
Views: 564

Re: OLD 3D MAP by Co0ldown

Some years ago i also searched for it but fortunately I found it

Here it is:
by Suppe
Fri Mar 27, 2015 4:55 pm
Forum: Videos
Topic: youtube
Replies: 7
Views: 926

Re: youtube

Forris is quite right with maps nowadays, but it's not the fault of the mappers nor of the the testers.
The players are the reason for this problem, because they play these kind of maps more often
by Suppe
Mon Mar 23, 2015 5:07 pm
Forum: Off-Topic
Topic: My favourite maps
Replies: 34
Views: 2704

Re: My favourite maps

definitly
novice: xyz_ddrace 2
moderate: NUT hardcore_united
brutal: Flying in the Sky
by Suppe
Tue Dec 30, 2014 2:07 pm
Forum: Archive
Topic: LazeAround2
Replies: 17
Views: 1819

Re: LazeAround2

fixed the remaining bugs with hi_leute_gll
(final) version:
by Suppe
Sun Dec 28, 2014 8:24 pm
Forum: Archive
Topic: LazeAround2
Replies: 17
Views: 1819

Re: LazeAround2

new version
by Suppe
Thu Dec 25, 2014 2:25 pm
Forum: Official Discussions
Topic: The State of Map Testing
Replies: 32
Views: 3051

Re: The State of Map Testing

Maps which are made to teach the basics like the HRace series for example are usually faily, because the player is forced to play the basics again and again to finish the map and this leads to true learning of basics.
by Suppe
Sat Dec 20, 2014 11:40 pm
Forum: Off-Topic
Topic: Thank You!
Replies: 10
Views: 1433

Re: Thank You!

Well ofcourse deen often gets negative feedback, because positive feedback is rather useless. He knows anyway that most of the ddracers love ddnet, so it's nothing more than a kind gesture. Negative feedbacks on the other hand helps improving ddnet.
by Suppe
Sat Dec 13, 2014 8:51 pm
Forum: Archive
Topic: LazeAround2
Replies: 17
Views: 1819

Re: LazeAround2

Thanks for testing that fastly! Ok i fixed everything but the first "annoying part" because I like this one and it hardly can be annyoing because it's short and quite easy; and the "it's possible to stuck here" part because I tried it many times and it simply wasn't possible for me to stuck there. F...
by Suppe
Wed Dec 10, 2014 4:35 pm
Forum: Archive
Topic: LazeAround2
Replies: 17
Views: 1819

Re: LazeAround2

fixed.
by Suppe
Wed Dec 10, 2014 3:48 pm
Forum: Archive
Topic: LazeAround2
Replies: 17
Views: 1819

Re: LazeAround2

Ok thanks I fixed it, I tend to map quite sloppily :)
Could you please explain more detailed why the map looks strange? Is it the use of colours?