Search found 44 matches

by Rico
Sat Sep 16, 2017 9:17 pm
Forum: Map Testing
Topic: Arcadian by Jimmy Jazz & Soapy Sandwich [Brutal 3*]
Replies: 66
Views: 56897

Re: Arcadian by Jimmy Jazz & Soapy Sandwich [Brutal 3*]

@Cellegen thx for the reminder. Changed it to 1/5 since there is not much to fail on the map.
@Konsti you do not need to make a map with faily parts to have it up to 5* Faily does not equal difficulty of the map
by Rico
Sat Sep 16, 2017 11:18 am
Forum: Map Testing
Topic: Arcadian by Jimmy Jazz & Soapy Sandwich [Brutal 3*]
Replies: 66
Views: 56897

Re: Arcadian by Jimmy Jazz & Soapy Sandwich [Brutal 3*]

Hey all, this is my review of the map Arcadian by Jimmy Jazz & Soapy Sandwich: Design: Lovely design. It has a good red/grey/blue good color combination which let the placed art design (f.e. bushes) stand out really well. It felt good to play the map. I had no problems with my eyes in any way. E...
by Rico
Sat Sep 09, 2017 3:14 pm
Forum: Map Testing
Topic: Guhimbarwa by maggi323 [Moderate]
Replies: 17
Views: 7418

Re: Guhimbarwa by maggi323 [Moderate]

Hey,

maggie323 and me tested it again. Seems to be ready and releasable. As for bugs/eploits nothing was found.
Mod 4* imo.

Best regards Rico
by Rico
Sat Sep 02, 2017 4:14 pm
Forum: Map Testing
Topic: Nightstar by ΔWΞSƟΜΞ & AmaZiinG [Brutal]
Replies: 19
Views: 10302

Re: Nightstar by ΔWΞSƟΜΞ & AmaZiinG [Brutal]

Hey,

the newest version which you posted has the current bug, which Ninjed showed you.
It is the same for me.
SpoilerShow
screenshot_2017-09-02_16-13-32.png
screenshot_2017-09-02_16-13-32.png (286.45 KiB) Viewed 5841 times
Best regards Rico
by Rico
Thu Aug 31, 2017 4:35 pm
Forum: Map Testing
Topic: Binary by Pulsar [Insane]
Replies: 42
Views: 30821

Re: Binary by Pulsar [Insane]

Hey,

I rly liked the first few parts. Gonna test it more later or tomorrow. Review coming tomorrow or the day after tomorrow.

Best regards Rico
by Rico
Tue Aug 29, 2017 12:43 pm
Forum: Map Testing
Topic: DeathHook 2 by =xPeke= [Brutal]
Replies: 36
Views: 22217

Re: DeathHook 2 by =xPeke= [Brutal]

Hey, jao and me tested this map again. We did a full playthrough and found some minor stuff. But one thing stood out. The map is not very good balanced as ppl already said. Maybe you could try to balance the parts so that the difficulty could be approximatly equal to each other. For the minor stuff:...
by Rico
Wed Aug 23, 2017 2:37 pm
Forum: Map Testing
Topic: Flux by Pulsar [Moderate]
Replies: 49
Views: 20569

Re: Flux by Pulsar [Moderate]

Hey all, this is my review of the map Flux by Pulsar: Design: Clean desing with a fresh new look of new entities design. Good blue and grey color variation. Almost a minimalistic design. Some round corner freezes seem to be a bit pixelated but that should not be a big of a problem. Overall I rly lik...
by Rico
Tue Aug 22, 2017 1:47 pm
Forum: Map Testing
Topic: Guhimbarwa by maggi323 [Moderate]
Replies: 17
Views: 7418

Re: Guhimbarwa by maggi323

Hey all, this is my review of the map Guhimbarwa by maggi323: Design: Not much to say about desing. Its simple and does not disturb you while playing. Parts/Gameplay: Cool new stuff which brings some fresh air to the gameplay. It is sad that it is only a short amount of the map. I did not have probl...
by Rico
Mon Aug 21, 2017 1:27 pm
Forum: Map Testing
Topic: Sooth by Michel [Brutal]
Replies: 24
Views: 11296

Re: Sooth by Michel [Brutal]

Hey all, this is my review of the map Sooth by |Michel: Design: jao is one of the most creative person I have met in Teeworlds for grass_main designs. The desing is very clean and polished made. Good color combination. It gives a comfortable feel to the map. The grass implementation is also top notc...
by Rico
Mon Jul 31, 2017 11:16 pm
Forum: Map Testing
Topic: Umbrella, by Imperius&egorfake [Brutal]
Replies: 14
Views: 8566

Re: Umbrella, by Imperius&egorfake [Brutal]

Hey Imperius & egorfake,

RayB. pointed some entite bugs out. And I found smth, too.
SpoilerShow
You forgot to put one of the new through hook tiles there.
You forgot to put one of the new through hook tiles there.
screenshot_2017-07-31_23-06-45.png (785.42 KiB) Viewed 3350 times
On the black cirlce corner missing CPFRM tele. <br />On the red square you forgot to put CP16 as we have spoken in the past.
On the black cirlce corner missing CPFRM tele.
On the red square you forgot to put CP16 as we have spoken in the past.
screenshot_2017-07-31_23-04-35.png (447.6 KiB) Viewed 3350 times
Best regards Rico