Search found 15 matches

by Zary
Sun May 25, 2014 1:22 am
Forum: Client Bugs
Topic: hook sound bug at dummy connect
Replies: 7
Views: 913

watch this video: http://youtu.be/7KIxo4ggVl0
by Zary
Sat May 24, 2014 6:59 pm
Forum: Suggestions & Features
Topic: spectator time
Replies: 4
Views: 747

Re: spectator time

i dont knew that command, thx. :P
I know we can use the command /help <command> in game, but maybe a list of server commands would be usefull on the page (or forum).
by Zary
Sat May 24, 2014 6:52 pm
Forum: Client Bugs
Topic: hook sound bug at dummy connect
Replies: 7
Views: 913

Re: hook sound bug at dummy connect

deen wrote:I've heard of that before. I never use sound so I'm not sure what's going on. Does anyone have any more details, especially how to reproduce it?
If you give us one client_debug compiled we can tell you whats going on !! (using gdb) :roll:
by Zary
Thu May 22, 2014 1:34 am
Forum: Client Bugs
Topic: hook sound bug at dummy connect
Replies: 7
Views: 913

hook sound bug at dummy connect

Sometimes when i connected the dummy, i lost the sound in the hook. And this message appear on the sonsole (linux) [14-05-21 18:24:22][client]: prediction time reset! [14-05-21 18:24:22][client]: prediction time reset! [14-05-21 18:24:22][client]: prediction time reset! [14-05-21 18:24:22][client]: ...
by Zary
Tue May 20, 2014 2:23 am
Forum: Suggestions & Features
Topic: spectator time
Replies: 4
Views: 747

spectator time

What about to show the time of the player when is on spectator mode:

For example: in this case (see the image) im watching to Broken and i wanna know his time playing the map.
Image

P.D. The place to show the time is only a suggestion, could be in other place, idk.
by Zary
Mon May 19, 2014 11:56 pm
Forum: Suggestions & Features
Topic: Hammer Collision
Replies: 7
Views: 961

Re: Hammer Collision

I'm against it. For hook it only made sense for hooking through corners, which is really annoying otherwise. Maybe would be usefull for the people who dont know how to do. Like hammer through the walls: http://i.imgur.com/6H3NkUe.png Or through the floor (on corners): http://i.imgur.com/Z6Yn8mi.png
by Zary
Sun May 18, 2014 10:21 pm
Forum: Suggestions & Features
Topic: Better vote system
Replies: 17
Views: 2040

Re: Better vote system

Yes, I've thought about this for quite some time and I don't know how to fix this. Do you want to add checkpoints in DDNet's 491 maps? Of course no. :P Another idea is to give players who are far in the race a veto vote, so they can immediately stop any map vote. But then the others will notice thi...
by Zary
Sun May 18, 2014 10:11 pm
Forum: Client Bugs
Topic: Dummy behavior between version 3.8.1 and above
Replies: 6
Views: 1084

Re: Dummy behavior between version 3.8.1 and above

But in general it's wanted that the dummy keeps pressing keys you pressed while switching. This allows stuff like dummy drag. Maybe just stop pressing the key before switching? Right, the problem is when you want to stop that action (after swithing): move left, right, jump or some mixed action. You...
by Zary
Sun May 18, 2014 7:20 pm
Forum: Client Bugs
Topic: Dummy behavior between version 3.8.1 and above
Replies: 6
Views: 1084

Re: Dummy behavior between version 3.8.1 and above

yes i have my binds in the mouse to switch with the dummy and hammerfly with the dummy, i dont use the keyboard for this binds.

that would be the problem?