Search found 139 matches

by HMH
Mon Nov 20, 2017 12:41 am
Forum: Official Help and Suggestions
Topic: What standard is the skin color system in?
Replies: 5
Views: 1838

Re: What standard is the skin color system in?

forgive my lack of understanding but how can you have a Saturation or Lightness of over a hundred? i though those were in a percent % scale & there for max out at 100. Hehe, you have to think like a Coder, we use one byte to store the values H, S and L each which gives us the range 0 to 255 for...
by HMH
Sun Nov 19, 2017 2:48 pm
Forum: Official Help and Suggestions
Topic: What standard is the skin color system in?
Replies: 5
Views: 1838

Re: What standard is the skin color system in?

Teeworlds and DDNet indeed use HSL but in a somewhat awkward way. You can obtain the values for HSL by first converting the number the client gives you to hexadecimal. Then you split that hexadecimal up into pairs of two characters each (so you get one byte) and finally convert these back to decimal...
by HMH
Fri Apr 14, 2017 2:39 pm
Forum: Off Topic
Topic: macos problem
Replies: 2
Views: 853

Re: macos problem

To open your ddnet/teeworlds folder you can do this in Finder: Press: ⇧⌘G --> a window will pop up, insert the following Text: ~/Library/Application Support/Teeworlds/ --> Press enter. You should find the demo folder there.
by HMH
Sat Nov 19, 2016 4:12 pm
Forum: Official Help and Suggestions
Topic: Interactive map
Replies: 39
Views: 6980

Re: Interactive map

@QshaR: Can you show us the sourcecode of your modification ? Like that we could also test locally and (at least) try to understand what you did exactly to make this work.
by HMH
Mon Oct 31, 2016 9:11 pm
Forum: Official Help and Suggestions
Topic: Interactive map
Replies: 39
Views: 6980

Re: Interactive map

First of all it is perfectly possible to implement moving tiles, the problem is that it will feel like laser-doors for players with vanilla client (aka horrible). However, I'm open for a feature like this and would probably include it into DDNet if it is well done. But doing it properly will surely ...
by HMH
Sun Oct 02, 2016 3:15 pm
Forum: Official Discussions
Topic: points system for ddnet server
Replies: 4
Views: 1633

Re: points system for ddnet server

Well, I can hardly start giving private lessons now :p
Maybe someone else has the time and is willing to do so.
by HMH
Sat Oct 01, 2016 1:28 pm
Forum: Official Discussions
Topic: points system for ddnet server
Replies: 4
Views: 1633

Re: points system for ddnet server

As I already said here you have to compile ddnet with sql enabled: https://www.teeworlds.com/forum/viewtopic.php?id=12029 Build instructions: https://github.com/ddnet/ddnet#building If you got no idea what compiling/building means I highly recommend reading about it first. Some links that might help...
by HMH
Wed Sep 28, 2016 10:49 pm
Forum: Map Bugs
Topic: Fade
Replies: 5
Views: 1659

Re: Fade

Not going to upload as Index and Silex think it is fine as it is.
by HMH
Sun Sep 25, 2016 1:31 pm
Forum: Staff Applications
Topic: Garry is abusive.
Replies: 12
Views: 2506

Re: Garry is abusive.

Locked as requested.
by HMH
Thu Sep 15, 2016 5:52 pm
Forum: Map Bugs
Topic: run_world_war_zero
Replies: 2
Views: 1158

Re: run_world_war_zero

Just fixed it myself.