Search found 5 matches
- Sun Apr 14, 2019 4:37 pm
- Forum: Official Discussions
- Topic: Improved prediction/antiping by trml
- Replies: 33
- Views: 188513
Re: Improved prediction/antiping by trml
fokkonaut: It will not work on JustCopyFly, since antiping is only enabled for maps with player collision.
Edit: The problem is that the client doesn't know which players are actually in solo and not, so the prediction is sometimes disabled for other players when it could have been enabled.
Edit: The problem is that the client doesn't know which players are actually in solo and not, so the prediction is sometimes disabled for other players when it could have been enabled.
- Sun Apr 14, 2019 1:47 pm
- Forum: Official Discussions
- Topic: Improved prediction/antiping by trml
- Replies: 33
- Views: 188513
Re: Improved prediction/antiping by trml
and i dont really like this "smooth" feature. what is it for? Normally antiping (for players) will make players appear to jump around on the screen each time they are mispredicted, since antiping isn't able to predict when someone will change their direction/movement. This will be especia...
- Fri Apr 12, 2019 1:27 pm
- Forum: Official Discussions
- Topic: Improved prediction/antiping by trml
- Replies: 33
- Views: 188513
Jimmy Jazz The 1st: Can you check how the jumpiness is with cl_antiping_smooth 1 (in f1)? This setting is meant to be a new option for reducing visual jitter (more than before), but maybe the old behavior should still be in place when the setting is disabled. Also, what is your fps, and it is the sa...
- Tue Nov 17, 2015 3:15 pm
- Forum: General Help
- Topic: [HELP ME] i wanna define m_Pos in my Game Mod
- Replies: 2
- Views: 1861
Re: [HELP ME] i wanna define m_Pos in my Game Mod
m_Pos is defined in CCharacterCore, and since you are writing code in CGameContext, you need to specify which character/core to use. You may want to use this:
CreateSound(pChr->GetCore().m_Pos, SOUND_RIFLE_BOUNCE);
CreateSound(pChr->GetCore().m_Pos, SOUND_RIFLE_BOUNCE);
- Fri May 08, 2015 3:12 pm
- Forum: General Help
- Topic: fps limiter
- Replies: 5
- Views: 3499
Re: fps limiter
Have you tried vsync with "gfx_asyncrender_old 1" and "gfx_threaded_old 1"? If I use vsync without these settings enabled I get input lag too. (This only happens with vsync enabled). Not sure if this will help with the cpu though. Have you tried cl_cpu_throttle 1? Edit: Or settin...