Search found 50 matches

by Frrrrr :3
Wed Dec 02, 2015 3:36 pm
Forum: Suggestions & Features
Topic: Proper DDRace HUD
Replies: 39
Views: 3641

Re: Proper DDRace HUD

I think, that for ddrace you don't need a speedometer. Also dtrong weak radar, dunno whats your idea, could you specify a bit? If u like slowmo ddrace, then yes, u dont need this thing. Maybe u dont know about strong/weak differentiation. Idk. Also the strong/weak-topic is rather a thing for experi...
by Frrrrr :3
Wed Dec 02, 2015 3:32 pm
Forum: Official Discussions
Topic: This gotta stop now.
Replies: 121
Views: 11799

Re: This gotta stop now.

Maybe you are more adult? Let's check it: Feis kicked me and move to spectator ingame at middle of map more than 20th times!!!!!!!!1 DEEN REMOVE MODERATOR FROM THIS FCKTARD. STOP THIS NAZI SHIT AT SERVERS! Absolutley true. And? These guys with doors general syndrome is cancer. :roll: Yes you are ki...
by Frrrrr :3
Wed Dec 02, 2015 1:43 am
Forum: Videos
Topic: miA — 03:17 — With shotgunfly! (Mouse + Keyboard cam)
Replies: 27
Views: 2930

Re: miA — 03:17 — With shotgunfly! (Mouse + Keyboard cam)

Tw 90 Lvl. :o Which mouse do u use? How much attempts did it takes to got this map finally? but i would like to know if he is planning how to play every map, and what settings he has. maybe he puts every map on his server and plays every part until he can do it perfectly Yeah, could you answer plz?
by Frrrrr :3
Wed Dec 02, 2015 1:03 am
Forum: Suggestions & Features
Topic: bind [BUTTON] showhookcoll
Replies: 13
Views: 1071

Re: bind [BUTTON] showhookcoll

Lady Saavik wrote:bind it to 'numlock' key :P
Elegance!
by Frrrrr :3
Wed Dec 02, 2015 12:57 am
Forum: Suggestions & Features
Topic: Proper DDRace HUD
Replies: 39
Views: 3641

Re: Proper DDRace HUD

Wowow. U da rock mr.HMH! IMHO: 1. Freeze/Deepfreeze indicator should be placed at same position under the weapons. 2. Hud speedometer (vertical/horizontal) / Hud accelerometer (mb only horizontal / but vertical useful too, cuz 2x/3x/4x downfall rocket jumps) / netgraph packet loss / ping / indicator...
by Frrrrr :3
Wed Dec 02, 2015 12:43 am
Forum: Other Problems
Topic: /spec question
Replies: 25
Views: 1839

Re: /spec question

And btw strong/weak bug exists also in vanilla, was fixed only for 0.7, 0.6 still includes this bug. Didnt know that. Thank you for answer. I didnt know what github is. And how it works. Im not a programmer. So that things is kinda hard for me. :( As a runner i just need hud information about physi...
by Frrrrr :3
Wed Dec 02, 2015 12:36 am
Forum: Official Discussions
Topic: This gotta stop now.
Replies: 121
Views: 11799

Re: This gotta stop now.

Aoe doesn't deserve this... http://i64.tinypic.com/14w3me1.jpg +2 +3. At least we didnt see any kind of clarification from admin group. I mean pure arguments. Problem is still here. This time being, i already have got 5 bans. It is pretty funny situation. I dont care about forum so much for feeling...
by Frrrrr :3
Sun Nov 29, 2015 10:40 pm
Forum: Other Problems
Topic: /spec question
Replies: 25
Views: 1839

Re: /spec question

Hmm. In regular Teeworlds, as vanilla player i cant remember weak/strong difference. Its exists at ddnet vanilla servers. Why client cant show us some important information in hud? Like how it works with proracer's plugins in another speedrace games? For instance, for me technical analysis is much m...
by Frrrrr :3
Sun Nov 29, 2015 10:00 pm
Forum: Other Problems
Topic: /spec question
Replies: 25
Views: 1839

Re: /spec question

Strong/weak is just ddrace server "bug" since ddrace was made by 3DA. So now its easy (according to what says development team) to completely remove strong/weak differentiation. But it used in many maps and seems impossible to "fix" that bug without break down gameplay of those maps. Here much more ...
by Frrrrr :3
Sun Nov 29, 2015 9:37 pm
Forum: Map Bugs
Topic: Suggest map difficulty re-ratings
Replies: 713
Views: 65116

Re: Suggest map difficulty re-ratings

ŊØṼÅ wrote:Alive from Brutal1 to Brutal3
Brutal 2 is good enough, only last parts is extreme faily.