Search found 406 matches

by timakro
Mon Dec 24, 2018 12:45 pm
Forum: Staff Recruitment
Topic: Moderator application on zCatch DDNet GER
Replies: 12
Views: 448

Re: Moderator application on zCatch DDNet GER

x0seF has a mature and calm personality. I'm sure he would make for a great moderator. He also seems really dedicated to zCatch :)
by timakro
Thu Feb 09, 2017 4:41 pm
Forum: Tutorials
Topic: How many positions are there in a 1x1 spacetile?
Replies: 18
Views: 1907

Re: How many positions are there in a 1x1 spacetile?

Your right, the real size of a tee is 29x29! This piece of code is used for collision detection, in vanilla also for the flag for example, it gets passed 28x28 as tee size but makes the object 1 bigger than we would intuitively expect. https://github.com/ddnet/ddnet/blob/609c8db0e4855bf945c5d2de16cc...
by timakro
Thu Feb 09, 2017 4:19 pm
Forum: Tutorials
Topic: How many positions are there in a 1x1 spacetile?
Replies: 18
Views: 1907

Re: How many positions are there in a 1x1 spacetile?

Aoe is right, would be interesting to know whats true ^^
by timakro
Thu Feb 09, 2017 4:16 pm
Forum: Off-Topic
Topic: Bind rcon tele commands
Replies: 11
Views: 701

Re: Bind rcon tele commands

If you give something that is not a number as an argument it seems to teleport you to client id 0.
by timakro
Wed Feb 08, 2017 8:35 pm
Forum: Off-Topic
Topic: Bind rcon tele commands
Replies: 11
Views: 701

Re: Bind rcon tele commands

No there is currently no way to do that, you can only make binds to teleport hardcoded client ids.
by timakro
Mon Jan 30, 2017 12:51 pm
Forum: Help
Topic: Graphic looks bad in editor
Replies: 5
Views: 411

Re: Graphic looks bad in editor

What is wrong?
by timakro
Sat Jan 28, 2017 2:48 pm
Forum: Client Bugs
Topic: Graph bug
Replies: 5
Views: 574

Re: Graph bug

Your prediction value is pretty high in the image. In that situation your connection probably was so bad that the client couldn't keep the prediction time smooth. It was really jumping that much. I don't think its a problem that the graph is rendered outside the box though.
by timakro
Fri Jan 27, 2017 1:12 pm
Forum: Tutorials
Topic: How many positions are there in a 1x1 spacetile?
Replies: 18
Views: 1907

Re: How many positions are there in a 1x1 spacetile?

Hook and unhook are filling out a full tile, a tee is just smaller than a full tile. I feel like stoppers are an excuse to make a bad designed part work somehow instead of coming up with good one, even if they were implemented correctly.
by timakro
Thu Jan 26, 2017 10:10 pm
Forum: Tutorials
Topic: How many positions are there in a 1x1 spacetile?
Replies: 18
Views: 1907

Re: How many positions are there in a 1x1 spacetile?

Code: Select all

	//character's size
	static const int ms_PhysSize = 28;
Character size is 28

Code: Select all

int CCollision::GetPureMapIndex(float x, float y)
{
	int Nx = clamp(round_to_int(x)/32, 0, m_Width-1);
	int Ny = clamp(round_to_int(y)/32, 0, m_Height-1);
	...
}
Tile size is 32


32-28=4