Search found 41 matches
- Wed Oct 18, 2017 10:53 am
- Forum: Map Testing
- Topic: [Solo] Theory Of Fail 2 by BRONOOB
- Replies: 16
- Views: 11352
Re: [Solo] Theory Of Fail 2 by BRONOOB
In the slot machine game added check points, places added repulsion from the ceiling or the floor.
Fixed bug: in this part there are spikes, and on the background of studs was not.
Some parts simplified.
Fixed bug: in this part there are spikes, and on the background of studs was not.
Some parts simplified.
- Sat Sep 30, 2017 6:22 am
- Forum: Map Testing
- Topic: [Solo] Theory Of Fail 2 by BRONOOB
- Replies: 16
- Views: 11352
Re: [Solo] Theory Of Fail 2 by BRONOOB
Fixed a bug with the blue teleporters, where you can fly over the map
- Sun Sep 24, 2017 8:51 am
- Forum: Map Testing
- Topic: [Solo] Theory Of Fail 2 by BRONOOB
- Replies: 16
- Views: 11352
[Solo] Theory Of Fail 2 by BRONOOB
Hi! The map Theory Of Fail was the secret message "If this map gets in DDnet, then will the second part": [ screenshot_2017-09-24_13-25-13.png screenshot_2017-09-24_13-24-44.png What is the nature Theory Of Fail 2? Appeared sounds, nonstandard parts, more animations, more fail parts, more ...
- Wed May 24, 2017 3:08 pm
- Forum: Map Testing
- Topic: Help Teeworlds! by BRONOOB [Moderate]
- Replies: 13
- Views: 5140
Re: Help Teeworlds! by BRONOOB [Moderate]
Don't like it. The story might be good, but the gameplay is boring and thats more important imo. Edit: Also I doubt that many people will even play this with design.It's rather ugly, makes the gameplay harder and a lot people just don't play with entities anyways. The design is minimalist, Yes, mak...
- Mon Mar 20, 2017 6:57 am
- Forum: Map Testing
- Topic: Help Teeworlds! by BRONOOB [Moderate]
- Replies: 13
- Views: 5140
Re: Help Teeworlds! by BRONOOB [Moderate]
I think it's [Moderate 2], although many say that [Moderate 3]
- Sat Feb 25, 2017 1:02 pm
- Forum: Map Testing
- Topic: Help Teeworlds! by BRONOOB [Moderate]
- Replies: 13
- Views: 5140
Re: Help Teeworlds! by BRONOOB
A oldschool maps, you can also go in solo when they were designed for two. One of the goals of map is to show partly how it was in 0.5.2.
- Thu Feb 23, 2017 12:14 pm
- Forum: Map Testing
- Topic: Help Teeworlds! by BRONOOB [Moderate]
- Replies: 13
- Views: 5140
Help Teeworlds! by BRONOOB [Moderate]
Hi! You want to put the map on which I worked about half a year.In the map there is 2 languages: Russian and English text every 5 seconds changes to the language. In the map you have to find the hacker who hacked Teeworlds and battle with him. Maybe you don't like the map size 1525x1000 and when you...
- Mon Jan 30, 2017 1:59 pm
- Forum: Map Testing
- Topic: Theory Of Fail
- Replies: 33
- Views: 12702
Re: Theory Of Fail
I have noticed a bug - stop when you press the "left". No, it's not like I want to. I'm not good at tune-zone. Help me configure the tune-zone.jao wrote:You can move in every direction, like if you only put superjump there. The tunezone is kinda useless now. Is that how you want it?
- Sat Jan 28, 2017 5:27 pm
- Forum: Map Testing
- Topic: Theory Of Fail
- Replies: 33
- Views: 12702
Re: Theory Of Fail
Ready, at least I have everything working
- Tue Jan 24, 2017 3:08 am
- Forum: Map Testing
- Topic: Theory Of Fail
- Replies: 33
- Views: 12702
Re: Theory Of Fail
- speed up changed to tune zone in nyan cat zone.