Search found 10 matches
- Mon Mar 23, 2015 7:10 pm
- Forum: General Help
- Topic: [BETA] Portal Map
- Replies: 6
- Views: 4796
[BETA] Portal Map
Hi guys! I'm posting it here, because I don't have much friends plaing DDRace and I need opinion about it. Few days ago I started to draw those titlepacks and creating map in Portal style. In purpose it is simple novice map for 2 players. It's kinda heavy, but there are only custom textures, so... W...
- Thu Feb 05, 2015 6:30 pm
- Forum: Map Testing
- Topic: Introduction by Themix
- Replies: 14
- Views: 4081
Re: Introduction by Themix
Ohai.
I've just found bug on your map.
After finish you can go back with teleports and start again with all weps.
Just saying, dunno if it's planned...
I've just found bug on your map.
After finish you can go back with teleports and start again with all weps.
Just saying, dunno if it's planned...
- Tue Dec 23, 2014 4:08 pm
- Forum: Map Testing
- Topic: [NOVICE]GreenAde - First map ever.
- Replies: 30
- Views: 10497
Re: [NOVICE]GreenAde - First map ever.
Ah, i didn't knew you want this map on servers! I thought it was just next lame map, which is going to be forgotten.
Thx for fixing it and releasing!
Thx for fixing it and releasing!
- Mon Dec 08, 2014 11:03 pm
- Forum: Map Testing
- Topic: [NOVICE]GreenAde - First map ever.
- Replies: 30
- Views: 10497
Re: [NOVICE]GreenAde - First map ever.
Your frst screenshot - it had to be one-way-hooked.Themix wrote:I tested this map, found some bugs.
I agree with hi_leute_gll, nice map for beginners. I also like the map :3
In my opinion novice 1*
- Sun Dec 07, 2014 11:37 pm
- Forum: Map Testing
- Topic: [NOVICE]GreenAde - First map ever.
- Replies: 30
- Views: 10497
Re: [NOVICE]GreenAde - First map ever.
Not sure yet, maybe i should look for some kind of tutorial.hi_leute_gll wrote: You know how quad layers are working?
- Sun Dec 07, 2014 11:34 pm
- Forum: Map Testing
- Topic: [NOVICE]GreenAde - First map ever.
- Replies: 30
- Views: 10497
Re: [NOVICE]GreenAde - First map ever.
You switched between two grey tiles for the freeze, some freeze is light and other freeze tiles are darker, maybe make them all the same freeze tile? Light gray tiles were for bigger areas and "walkthrough" parts, and dark gray tiles were simply for edges. http://forum.ddnet.tw/download/f...
- Sun Dec 07, 2014 11:22 pm
- Forum: Map Testing
- Topic: [NOVICE]GreenAde - First map ever.
- Replies: 30
- Views: 10497
Re: [NOVICE]GreenAde - First map ever.
Thx for your... umm... verdict, maggi. I told it is my "first map ever" and now I see, how much should I learn in future. Next time I'll use my tileset, I'm actually working on, there will be more challenging parts. And why it is that easy - I am definitely not DDRace player, I've just got...
- Sun Dec 07, 2014 11:01 pm
- Forum: Map Testing
- Topic: [NOVICE]GreenAde - First map ever.
- Replies: 30
- Views: 10497
Re: [NOVICE]GreenAde - First map ever.
deen wrote:And you don't get the buggy effects at the tile boundaries.maggi323 wrote:zio, he means you should put the text in a quad layer, so you can strech it as you want
Ahh, you're right guys! I'm just so hardly new in mapmaking. Thx for that advice!
- Sun Dec 07, 2014 10:44 pm
- Forum: Map Testing
- Topic: [NOVICE]GreenAde - First map ever.
- Replies: 30
- Views: 10497
Re: [NOVICE]GreenAde - First map ever.
OK, I've just uploaded repaired version, there is Collision tile under Hookthrough. What about text tiles - I don't really understand, why it is deformed in that weird way. I don't like envelopes for making text entities, because there is no way of making Real-3D looking letters. Thx for your good o...
- Sun Dec 07, 2014 8:29 pm
- Forum: Map Testing
- Topic: [NOVICE]GreenAde - First map ever.
- Replies: 30
- Views: 10497
[NOVICE]GreenAde - First map ever.
http://trackmania-carpark.com/imagespark/up4/5484a5891ffdd.png Hello Guys! I'm kinda new on this forum, but i'm an old TW player. Yesterday I finally tried something in Map Editor, and here are results. It's short, DDRace map for 2 players, or to play with dummy. It's my veeery first map, so don't ...