Search found 7 matches
- Tue Sep 05, 2017 11:47 pm
- Forum: Map Testing
- Topic: The Mines by Jeremyer [Moderate]
- Replies: 3
- Views: 1567
Re: The Mines by Jeremyer [Moderate]
1. - Why some corners have game-frieze, and some not? 2. - You do not properly use TH, pls read: https://forum.ddnet.tw/viewtopic.php?f=16&t=3552 I think I fixed all of those. Also Fixed some bugs I found. 3. - Read these rules before you post map: viewtopic.php?f=9&t=722 Read. Not sure wha...
- Tue Sep 05, 2017 5:43 pm
- Forum: Map Testing
- Topic: The Mines by Jeremyer [Moderate]
- Replies: 3
- Views: 1567
The Mines by Jeremyer [Moderate]
Hi Everybody, This is a map I used for mostly testing how to implement certain gamemechanics in a map. That means it has a lot of different mechanics you need to know. I think it is a moderate map with difficulty 3-4*. I am Thankfull for any reviews and idees for improvement. Best Regards Jeremyer D...
- Fri Sep 01, 2017 9:00 pm
- Forum: Map Testing
- Topic: Ibb & Obb Episode 1 by Jeremyer [Moderate]
- Replies: 7
- Views: 2914
Re: Ibb & Obb Episode 1 by Jeremyer [Moderate]
I changed the design of the map to fit better to the original and to make it hopefully less painfull.
I also fixed 2 corners of freezes to fit the freeze area designs.
SpoilerShow
- Fri Sep 01, 2017 8:08 pm
- Forum: Map Testing
- Topic: Ibb & Obb Episode 1 by Jeremyer [Moderate]
- Replies: 7
- Views: 2914
Re: Ibb & Obb Episode 1 by Jeremyer [Novice]
hard to play it tbh Agree! - For me it isn't Novice, the gameplay is hard for novice AND moderate players, maybe for some brut player too tho. I liked the map. I also think, that it might be too difficult for Novice, but moderate would fit very well. Maybe 2 stars. Yeah, might be a little bit to ha...
- Thu Aug 31, 2017 2:27 pm
- Forum: Map Testing
- Topic: Ibb & Obb Episode 1 by Jeremyer [Moderate]
- Replies: 7
- Views: 2914
Ibb & Obb Episode 1 by Jeremyer [Moderate]
Hello Everbody, So I have been playing around with tune zones and tried to implement the game mechanic from Ibb und Obb. If you know the Game Ibb & Obb you can guess what this map is about. I tried to implement the gravity changing behaviour for DDNet, which worked out more or less like I expect...
- Tue Aug 29, 2017 6:35 pm
- Forum: Off Topic
- Topic: Tune_Zones are Buggy
- Replies: 5
- Views: 2214
Re: Tune_Zones are Buggy
Yeah I thought that it would be probalby something like that. But it is to bad it could have created new possibilities for maps.
- Mon Aug 28, 2017 11:46 pm
- Forum: Off Topic
- Topic: Tune_Zones are Buggy
- Replies: 5
- Views: 2214
Tune_Zones are Buggy
Hi everybody! Recently I have been getting into mapping and while playing with tuning Zones i notize some where stuff is happening. Two off the worst behaviors were as followed. First, when gravity is smaller than 0, the hooking around is just weird. I thought, when changing the gravity, hook should...