Search found 10 matches

by Feca
Tue Dec 23, 2014 12:12 am
Forum: Map Bugs
Topic: Epix bug
Replies: 7
Views: 2798

Re: Epix bug

Yeah, people have definitely used it at least in first few.
by Feca
Mon Dec 22, 2014 11:15 pm
Forum: Map Bugs
Topic: Epix bug
Replies: 7
Views: 2798

Epix bug

The problem is that doors are opened BEFORE the start line.
You can easily skip some parts with teams this way as mentioned by deen:
http://forum.ddnet.tw/viewtopic.php?f=1 ... oors#p2485
by Feca
Fri Nov 28, 2014 10:00 pm
Forum: Map Bugs
Topic: [bugs] Plue by Hake and Tuna
Replies: 6
Views: 1856

Re: [bugs] Plue by Hake and Tuna

At the second one it tps back behind the jetpack remove line so it removes jetpack as you go through it :V
by Feca
Fri Nov 28, 2014 9:51 pm
Forum: Map Bugs
Topic: [bugs] Plue by Hake and Tuna
Replies: 6
Views: 1856

[bugs] Plue by Hake and Tuna

I found 2 bugs, but may be others by the same cause. First: bug1.png You go into tp at arrow 2 and you get tp-d to point 3 and you don't lose infinite jump. Second: bug2.png You get jetpack at 1 and you get tp-d to 2 where you don't lose it. The first one is very useful (:D), but I think it should b...
by Feca
Fri Aug 15, 2014 12:42 pm
Forum: General Help
Topic: A question about ddnet source
Replies: 2
Views: 1582

Re: A question about ddnet source

I thought it's sent to the client, but it doesn't matter I dropped the idea anyway.
by Feca
Wed Jul 16, 2014 11:30 pm
Forum: General Help
Topic: A question about ddnet source
Replies: 2
Views: 1582

A question about ddnet source

Inside /DDRace64/src/game/server/entities/character.cpp line 1957 : Seconds = -1 is handled with special attention and I thought about using it as indicating if the tee is deep frozen. So my question is: Is Seconds already used for something else or can I use it safely? (I probably won't make a pull...
by Feca
Tue Jul 15, 2014 2:45 am
Forum: General Help
Topic: See difference between frozen and deep frozen tees
Replies: 5
Views: 2254

Re: See difference between frozen and deep frozen tees

Crap, you can turn ninja off :D maybe dark green or purple stars for deep frozen tees?

* it would also look good :mrgreen:
by Feca
Tue Jul 15, 2014 2:23 am
Forum: General Help
Topic: See difference between frozen and deep frozen tees
Replies: 5
Views: 2254

Re: See difference between frozen and deep frozen tees

Yeah there are only very few situations when there are many tees sitting in simple freeze and you wanna grab the frozen ones to help you carry the deep frozen ones.

I just thought if it's like 2-3 lines of code to change the color for deep frozen than why not?
by Feca
Tue Jul 15, 2014 2:11 am
Forum: General Help
Topic: See difference between frozen and deep frozen tees
Replies: 5
Views: 2254

See difference between frozen and deep frozen tees

It would be good to be able to differentiate frozen/ deep frozen tees. Currently you can look at their eyes, but they can use /emote to change it or use emotions etc. :idea: My suggestion is to make the ninja particles of deep frozen tees purple or dark green (these look deep-frozenish :D ). If clie...
by Feca
Fri Jul 04, 2014 8:58 pm
Forum: General Help
Topic: Collision render bug
Replies: 1
Views: 1158

Collision render bug

This bug only affects the client, not the server. The problem is when someone in the same team as you goes into solo and you aren't in solo the client thinks you can collide. I tried to capture it to illustrate: screenshot_2014-07-04_20-38-30.png Note the small yellow line is the hook coll: screensh...