Search found 371 matches

by Ravie
Fri Dec 07, 2018 10:38 pm
Forum: Client Bugs
Topic: My auto mapper wont work.
Replies: 6
Views: 148

Re: My auto mapper wont work.

new_automap.png
new_automap.png (61 KiB) Viewed 122 times
by Ravie
Fri Dec 07, 2018 3:42 pm
Forum: Client Bugs
Topic: My auto mapper wont work.
Replies: 6
Views: 148

Re: My auto mapper wont work.

There's a new automapper UI, you need to click on "Auto Rule" and select one, then an "Automap" button will appear.
by Ravie
Tue Nov 13, 2018 1:40 am
Forum: Tutorials
Topic: Server setup (For fast map testing straight from editor)
Replies: 5
Views: 192

Re: Server setup (For fast map testing straight from editor)

When you "Load current map" and then save while logged into rcon the server automatically reloads itself tho (at least for me it does)
by Ravie
Sat Sep 15, 2018 11:08 pm
Forum: Mapres
Topic: Clearly Entities.png with goodlooking of teleport gun
Replies: 3
Views: 871

Re: Clearly Entities.png with goodlooking of teleport gun

I like the black/white markings, especially jetpack. Hookable, unhookable, and a few others don't fit that well imo, but nice job :)
by Ravie
Thu Sep 06, 2018 2:39 pm
Forum: Tutorials
Topic: How to use Auto-Font to create font mapre conveniently?
Replies: 16
Views: 920

Re: How to use Auto-Font to create font mapre conveniently?

Cool tool for making simple fonts fast! It's not a big process to make such a tileset and even add effects to it, but many people don't know how to use graphics software.
by Ravie
Sat Aug 25, 2018 3:46 pm
Forum: Other Problems
Topic: grass_main Automapper bug
Replies: 1
Views: 238

grass_main Automapper bug

I've come across this bug twice recently, so I thought it's worth fixing.
SpoilerShow
grass_bug.png
grass_bug.png (6.26 KiB) Viewed 238 times
by Ravie
Wed Aug 15, 2018 1:00 pm
Forum: Archive
Topic: Grim Reaper by Pulsar [Insane]
Replies: 23
Views: 1831

Re: Grim Reaper by Pulsar [Insane]

It's not unreasonably faily, It just punishes careless play. If you play the parts the way they are supposed to be played, there are teleports on all parts that you could fail for reasons other than not being careful or using your brain. I understand that this map is difficult to test, but that's no...
by Ravie
Tue Aug 14, 2018 10:15 pm
Forum: Archive
Topic: Grim Reaper by Pulsar [Insane]
Replies: 23
Views: 1831

Re: Grim Reaper by Pulsar [Insane]

I'd just like to notice that this map got 2 votes, one of which omitted rating 'playability' so this map is declined based on 1 vote. Now try to tell me that is fair.
by Ravie
Mon Jul 30, 2018 10:29 pm
Forum: Official Events
Topic: DDNet Birthday - Teleport gun event week!
Replies: 45
Views: 8848

Re: DDNet Birthday - Teleport gun event week!

Funny that you needed people to point it out after release to fix the most simple entity bugs.
by Ravie
Mon Jul 30, 2018 10:09 pm
Forum: Official Events
Topic: DDNet Birthday - Teleport gun event week!
Replies: 45
Views: 8848

Re: DDNet Birthday - Teleport gun event week!

Here are some screenshots that you are so eager to see, maybe now you will believe me that the map is absolutely ridden with bugs? I only tested a very small portion of the map, so please don't get the idea that those are all the bugs or anything crazy like that :lol: