Search found 10 matches

by Xandaros
Tue Nov 19, 2019 4:53 am
Forum: General Help
Topic: DDoS mitigation
Replies: 5
Views: 7189

Re: DDoS mitigation

What is actually preventing you from making changes to fix it? Vanilla compatibility? How many people are actually playing with a vanilla client? Do we need to care? If a significant number of players do use the vanilla client, what about offering a few servers for ddnet-client only and keeping othe...
by Xandaros
Sun Oct 07, 2018 10:23 pm
Forum: General Help
Topic: DNSBL
Replies: 2
Views: 3429

Re: DNSBL

Thank you very much!
by Xandaros
Sun Oct 07, 2018 8:25 pm
Forum: General Help
Topic: DNSBL
Replies: 2
Views: 3429

DNSBL

Hi, As of today I am unable to vote on the vast majority of servers due to "DNSBL". Looking this up, it seems to be a blacklist for E-Mail servers to prevent E-Mail spam. I appear to be blocked on three lists. One list has my IP blocked because it is "dynamic and for domestic use only...
by Xandaros
Thu Mar 02, 2017 2:04 pm
Forum: General Help
Topic: New ddnet server?
Replies: 29
Views: 7288

Re: New ddnet server?

I have been "working" on a practice map - basically a gym for teeworlds players. I intended to just post about it on the forums, but if this becomes a thing, I guess there would actually be a server type where it would fit. (If it ever actually becomes a thing. My lack of motivation and th...
by Xandaros
Sun Feb 19, 2017 10:48 pm
Forum: Map Testing
Topic: "Ruby" by Pulsar and Ravie[Novice]
Replies: 15
Views: 6952

Re: "Ruby" by Pulsar and Ravie[Novice]

Generally, I like the map. However, I have to agree that the going back for weapons was confusing and annoying. I remember one in particular, but I didn't screenshot it. Maybe give the grenade launcher to one tee for free. I didn't mind the solos that much, actually. There weren't THAT many. I do ag...
by Xandaros
Sat Feb 18, 2017 11:21 pm
Forum: Map Bugs
Topic: Green Race
Replies: 4
Views: 1679

Re: Green Race

Image
by Xandaros
Fri Sep 09, 2016 12:34 pm
Forum: General Help
Topic: Editor improvements
Replies: 10
Views: 4219

Re: Editor improvements

@HNH: Not even C++11? Err... maybe not, then. The biggest problem really seems to be the editor codebase. I feel like editor.cpp really should be ~50 files instead of 1... @Index: Yes, you do get used to it, but it's still annoying to have to do the same thing over and over again. I'll just respond ...
by Xandaros
Fri Sep 09, 2016 1:43 am
Forum: General Help
Topic: Editor improvements
Replies: 10
Views: 4219

Re: Editor improvements

Yeah, I saw that. When I saw the length of that file, I was rather startled. Could probably use some splitting. And no, I don't think it's just the messiness of the code, though that certainly adds to the problem; I think there are a number of things making me uncomfortable working on this code. C++...
by Xandaros
Thu Sep 08, 2016 8:59 pm
Forum: General Help
Topic: Editor improvements
Replies: 10
Views: 4219

Re: Editor improvements

It would actually solve that issue, since you'd always be painting in the layer you selected it from. I don't think grabbing something from one layer, then placing it on another is ever a good idea, but feel free to prove me wrong :D Also - I'm no longer sure I'm actually going to implement this. It...
by Xandaros
Thu Sep 08, 2016 5:19 pm
Forum: General Help
Topic: Editor improvements
Replies: 10
Views: 4219

Editor improvements

Hello, I recently started mapping and noticed that the editor is pretty terrible. I have a few suggested improvements. I would try to implement these myself, but I thought I'd get everyone's input on it, first. I found some mention of an undo function, but I couldn't find it. If it is a thing: How d...