Search found 8 matches

by Invisi
Sat Sep 24, 2016 6:19 pm
Forum: Map Testing
Topic: Castle Mario
Replies: 34
Views: 11335

Re: Castle Mario

Yes, animation is not the solution, but the sounds can help!
And again (: Is that a design from a concrete game?
by Invisi
Sat Sep 24, 2016 3:49 pm
Forum: Map Testing
Topic: Castle Mario
Replies: 34
Views: 11335

Re: Castle Mario

Whoops ^.^ Well, looks much better. I said that the blue pipes are unnecessary because they was actually unnecessary in this red-yellow-green world, but now, when there's a purple hookthrough... mmmm dunno. Unfreeze.png 9. Map is already big enough, people were already complaining about it- no need ...
by Invisi
Sat Sep 24, 2016 1:48 am
Forum: Map Testing
Topic: Castle Mario
Replies: 34
Views: 11335

Re: Castle Mario

Hello! First of all I want to say that I really liked the map. The parts are quite pleasant and unusual design is always pleasing to the eye. But of course a complicated design always causes some difficulties. 1. Hookthrough tile. I think everyone is accustomed to seeing this tile transparent, so I ...
by Invisi
Fri Sep 23, 2016 9:38 pm
Forum: Map Bugs
Topic: Fade
Replies: 5
Views: 3098

Fade

Something went wrong
by Invisi
Fri Sep 23, 2016 9:35 pm
Forum: Off Topic
Topic: Your unluckiest FA!L
Replies: 642
Views: 820067

Re: Your unluckiest FA!L

Fresh
by Invisi
Thu Sep 22, 2016 3:18 pm
Forum: General Help
Topic: Design things
Replies: 7
Views: 3173

Re: Design things

I understood, the question is closed.
by Invisi
Sun Sep 18, 2016 12:41 pm
Forum: General Help
Topic: Design things
Replies: 7
Views: 3173

Re: Design things

Could you explain more concretely that it is among these things are "vanilla incompatible mapping stuff"? Because I really don't understand what it is about.
by Invisi
Wed Sep 14, 2016 2:52 am
Forum: General Help
Topic: Design things
Replies: 7
Views: 3173

Design things

Hi!   1. Possibility for animation to work only one time . In combination with the similar opportunity on the sound layer you can do a very interesting scene right at the start. For example: you're falling down on the roof of smth; right at the start line the animation of the crumbling roof activate...