Search found 53 matches
- Tue Jun 27, 2017 5:42 pm
- Forum: General Help
- Topic: Mapsound volume (as a mapper)
- Replies: 7
- Views: 2658
Re: Mapsound volume (as a mapper)
> Why is the default value for sound envelopes set to 0 instead of 1?
I haven't explicitly changed the default points for sound layers back then as it's done for color envs. Feel free to change it (https://github.com/ddnet/ddnet/blob/mas ... 4337-L4349)
I haven't explicitly changed the default points for sound layers back then as it's done for color envs. Feel free to change it (https://github.com/ddnet/ddnet/blob/mas ... 4337-L4349)
- Sun Apr 09, 2017 8:26 pm
- Forum: Tutorials
- Topic: How to compile and debug ddnet on Windows in Visual Studio
- Replies: 18
- Views: 33945
Re: How to compile and debug ddnet on Windows in Visual Studio
Looks like the scripts for generating the protocol files aren't executed properly. Either call them manually or fix your python setup. How can I call them manually? Which protocol files are you talking about.. what is a protocol file ._.? I should have clarified it. On windows, bam assumes that *.p...
- Fri Apr 07, 2017 1:51 pm
- Forum: Tutorials
- Topic: How to compile and debug ddnet on Windows in Visual Studio
- Replies: 18
- Views: 33945
Re: How to compile and debug ddnet on Windows in Visual Studio
Looks like the scripts for generating the protocol files aren't executed properly. Either call them manually or fix your python setup.
- Thu Dec 10, 2015 11:12 pm
- Forum: Official Discussions
- Topic: the end
- Replies: 94
- Views: 31228
Re: the end
I'm been loosley following these conversations (don't really care much about this..) but I don't really get the point for not removing the maps on request of the creator. I would render this contract argument, dinner described, as invalid as there isn't sth like this as far as I can remember. The de...
- Wed Oct 28, 2015 2:12 pm
- Forum: General Help
- Topic: Tutorial idea (with Steam release coming up)
- Replies: 13
- Views: 4992
Re: Tutorial idea (with Steam release coming up)
You could also create a separate server offline in the client instead of relaying on an offline server with limited slots and (possibly) high ping. Additionally a tutorial gametype could be considered, which allows specific features(displaying text msg, pause/animate the camera, play audio samples o...
- Sat Oct 24, 2015 6:40 pm
- Forum: General Help
- Topic: Image crashes editor
- Replies: 23
- Views: 6922
Re: Image crashes editor
This issue is already fixed in the current master iirc
- Fri Oct 02, 2015 3:39 pm
- Forum: Map Bugs
- Topic: run_skizz_loop1200
- Replies: 2
- Views: 1516
run_skizz_loop1200
Wrong teleporter on top (and missing teleporter at the bottom)
- Tue Sep 29, 2015 4:47 pm
- Forum: Official Discussions
- Topic: Official DDNet staff statement
- Replies: 60
- Views: 34269
Re: Official DDNet staff statement
Thanks for overtaking the responsibility and maintaining DDNet!
I'm ooking forward to the future changes and adjustments \o
I'm ooking forward to the future changes and adjustments \o
- Sat Sep 26, 2015 8:14 pm
- Forum: Off Topic
- Topic: Does anyone have contact to Xerhul?
- Replies: 2
- Views: 1683
- Fri Sep 25, 2015 6:35 pm
- Forum: Official Discussions
- Topic: The End of DDraceNetwork
- Replies: 118
- Views: 222236
Re: The End of DDraceNetwork
Thanks @deen and the other people involved in mapping, developement, testing, playing(!) etc. for their work over the last years. You did a great job!