Search found 53 matches

by BeaR
Tue Jun 27, 2017 5:42 pm
Forum: General Help
Topic: Mapsound volume (as a mapper)
Replies: 7
Views: 2480

Re: Mapsound volume (as a mapper)

> Why is the default value for sound envelopes set to 0 instead of 1?

I haven't explicitly changed the default points for sound layers back then as it's done for color envs. Feel free to change it (https://github.com/ddnet/ddnet/blob/mas ... 4337-L4349)
by BeaR
Sun Apr 09, 2017 8:26 pm
Forum: Tutorials
Topic: How to compile and debug ddnet on Windows in Visual Studio
Replies: 18
Views: 24905

Re: How to compile and debug ddnet on Windows in Visual Studio

Looks like the scripts for generating the protocol files aren't executed properly. Either call them manually or fix your python setup. How can I call them manually? Which protocol files are you talking about.. what is a protocol file ._.? I should have clarified it. On windows, bam assumes that *.p...
by BeaR
Fri Apr 07, 2017 1:51 pm
Forum: Tutorials
Topic: How to compile and debug ddnet on Windows in Visual Studio
Replies: 18
Views: 24905

Re: How to compile and debug ddnet on Windows in Visual Studio

Looks like the scripts for generating the protocol files aren't executed properly. Either call them manually or fix your python setup.
by BeaR
Thu Dec 10, 2015 11:12 pm
Forum: Official Discussions
Topic: the end
Replies: 94
Views: 30104

Re: the end

I'm been loosley following these conversations (don't really care much about this..) but I don't really get the point for not removing the maps on request of the creator. I would render this contract argument, dinner described, as invalid as there isn't sth like this as far as I can remember. The de...
by BeaR
Wed Oct 28, 2015 2:12 pm
Forum: General Help
Topic: Tutorial idea (with Steam release coming up)
Replies: 13
Views: 4681

Re: Tutorial idea (with Steam release coming up)

You could also create a separate server offline in the client instead of relaying on an offline server with limited slots and (possibly) high ping. Additionally a tutorial gametype could be considered, which allows specific features(displaying text msg, pause/animate the camera, play audio samples o...
by BeaR
Sat Oct 24, 2015 6:40 pm
Forum: General Help
Topic: Image crashes editor
Replies: 23
Views: 6621

Re: Image crashes editor

This issue is already fixed in the current master iirc
by BeaR
Fri Oct 02, 2015 3:39 pm
Forum: Map Bugs
Topic: run_skizz_loop1200
Replies: 2
Views: 1385

run_skizz_loop1200

Wrong teleporter on top (and missing teleporter at the bottom)
by BeaR
Tue Sep 29, 2015 4:47 pm
Forum: Official Discussions
Topic: Official DDNet staff statement
Replies: 60
Views: 29312

Re: Official DDNet staff statement

Thanks for overtaking the responsibility and maintaining DDNet!
I'm ooking forward to the future changes and adjustments \o
by BeaR
Sat Sep 26, 2015 8:14 pm
Forum: Off Topic
Topic: Does anyone have contact to Xerhul?
Replies: 2
Views: 1544

Re: Does anyone have contact to Xerhul?

by BeaR
Fri Sep 25, 2015 6:35 pm
Forum: Official Discussions
Topic: The End of DDraceNetwork
Replies: 118
Views: 154653

Re: The End of DDraceNetwork

Thanks @deen and the other people involved in mapping, developement, testing, playing(!) etc. for their work over the last years. You did a great job!