Search found 162 matches
- Wed Feb 19, 2020 3:03 am
- Forum: General Art
- Topic: Entities by MiM
- Replies: 3
- Views: 24981
Re: Entities by MiM
The freeze hitbox is way too small for that idea.
- Mon Oct 14, 2019 1:28 pm
- Forum: General Art
- Topic: Teeskins.de - Teeworlds Skins Database
- Replies: 4
- Views: 16815
Re: Teeskins.de - Teeworlds Skins Database
I'd say manage skin database differently, pick out the best skins and trash the crusty ones. (i'd like to do the above to skins included in the client as well but everyone would be triggered) I did it recently for my client and from 700 skins i ended up with 116 acceptable ones. Just rename it from ...
- Thu Aug 01, 2019 8:15 pm
- Forum: Tutorials
- Topic: Advanced Server Setup
- Replies: 6
- Views: 15141
Re: Server setup (For fast map testing straight from editor)
Ctrl+T should always work now.
If you notice that the game doesn't register some key strokes please tell me.
If you notice that the game doesn't register some key strokes please tell me.
SpoilerShow
Bumping this just so people that use it (although i know there aren't many of them) will get the updated files.
- Tue Jul 23, 2019 8:30 am
- Forum: General Art
- Topic: Skin viewer (TeeViewer)
- Replies: 1
- Views: 6394
Skin viewer (TeeViewer)
https://www.teeworlds.com/forum/viewtopic.php?id=1758 Download link for it is dead, but if you want to compare what me and Laenib have changed you can download it here I believe this is the most accurate and useful skin viewer to date. You might get a popup saying "This type of file can harm y...
- Tue Jul 23, 2019 7:42 am
- Forum: General Help
- Topic: [url] broken?
- Replies: 2
- Views: 6565
Re: [url] broken?
You can still post useful things on forum o.o and ty for fixin
- Tue Jul 23, 2019 2:21 am
- Forum: General Help
- Topic: [url] broken?
- Replies: 2
- Views: 6565
- Fri Jun 21, 2019 7:52 pm
- Forum: General Art
- Topic: Entities by MiM
- Replies: 3
- Views: 24981
Entities by MiM
Since today is my 5th year anniversary playing on ddnet with my poopy nickname, i figured i should post these c.c Tile explanations https://i.imgur.com/vwJIaXj.png -Turn off entities https://i.imgur.com/icQKKUF.png -Spawner https://i.imgur.com/cdUwVf1.png -Start line https://i.imgur.com/oCBuoKB.png ...
- Thu Jun 20, 2019 2:41 am
- Forum: Official Discussions
- Topic: Indicator for a "stable version" and 12.5's success
- Replies: 2
- Views: 7922
- Fri Jun 14, 2019 5:08 am
- Forum: Off Topic
- Topic: Level Design Patterns in 2D Games
- Replies: 2
- Views: 6510
Re: Level Design Patterns in 2D Games
When creating levels, innovation and variation alone are not enough to provide quality player experience. Having frustrating scenarios, unclear directions or unappealing challenges are reasons that could lead a level to have a negative impact on players. Pretty much only "tip" useful for ...
- Fri May 24, 2019 9:43 pm
- Forum: General Help
- Topic: How to test a map
- Replies: 3
- Views: 5229
Re: How to test a map
If you're gonna setup a public server this might be useful viewtopic.php?f=16&t=6672 What this tutorial will do: -It will make it so when you save your map in the editor, you can just ctrl+shift+e back to the game, call vote to reload map and changes to the map will apply -The server will run in...