Search found 10 matches

by -nOobfighter-
Fri Apr 02, 2021 12:33 pm
Forum: General Art
Topic: Why did you delete this skin?
Replies: 8
Views: 17803

Re: Why did you delete this skin?

deen wrote: Fri Oct 02, 2020 9:03 am Soreu, Ravie and louis are going through the Skin DB and deleting bad/unteeish skins. I'd guess this fits under unteeish.
Ok now literally tiles and spikes are in the database. So i guess that reasoning was complete bullshit.
by -nOobfighter-
Fri Oct 02, 2020 10:38 pm
Forum: General Art
Topic: Why did you delete this skin?
Replies: 8
Views: 17803

Re: Why did you delete this skin?

Ok, thanks for the answers. Its a bit disappointing to see that this skin didnt make the cut compared to some others who stayed.
But i get that you want to limit the number of skins.
by -nOobfighter-
Fri Oct 02, 2020 12:51 am
Forum: General Art
Topic: Why did you delete this skin?
Replies: 8
Views: 17803

Why did you delete this skin?

My favorite skin, Logtee, is not in the database anymore. I always use it and now nobody can see it anymore. Can you please put it back in, or is there a particular reason for why it got deleted?
by -nOobfighter-
Tue Jul 24, 2018 8:07 pm
Forum: General Help
Topic: continuous ddossing
Replies: 5
Views: 11657

continuous ddossing

is it only me or is getting ddnet ddosed almost every day currently? (the german servers)
by -nOobfighter-
Tue Jul 05, 2016 5:49 pm
Forum: Official Discussions
Topic: DDos is real
Replies: 27
Views: 20158

Re: DDos is real

its getting to a point where ddnet ger isnt playable anymore in the evenings/late afternoon
by -nOobfighter-
Sun May 22, 2016 2:37 pm
Forum: Map Testing
Topic: Internal
Replies: 9
Views: 3276

Re: [Brutal] Internal by fokkonaut

have not tested too much yet. Found no bugs. Just gameplay stuff.
gonna test more later
SpoilerShow
its very easy to fall into the hole where you get back to the first part, it means fail and is a bit weird. + consider adding unfreeze at the ground where you drag the deep up
its very easy to fall into the hole where you get back to the first part, it means fail and is a bit weird. + consider adding unfreeze at the ground where you drag the deep up
screenshot_2016-05-22_14-33-48.png (450.03 KiB) Viewed 3237 times
first edgehook can be skippped, not sure if intented, the ceiling is very close to the part, wich makes it pretty annoying to drag there, since you always hit the ceiling.
first edgehook can be skippped, not sure if intented, the ceiling is very close to the part, wich makes it pretty annoying to drag there, since you always hit the ceiling.
screenshot_2016-05-22_14-19-59.png (438.7 KiB) Viewed 3237 times
by -nOobfighter-
Thu May 05, 2016 11:23 pm
Forum: General Help
Topic: Mapres problem
Replies: 4
Views: 2138

Re: Mapres problem

Maybe some had the same name of the added mapres and got replaced. thx m8

Ill rename them and try again :)
by -nOobfighter-
Thu May 05, 2016 9:42 pm
Forum: General Help
Topic: Mapres problem
Replies: 4
Views: 2138

Re: Mapres problem

First of thx for the answer.

But i think you dont get what i mean.

For example i added a few mapres wich i can use in the editor and look fine ingame. But then if i play some random map on ddnet stuff is missing.
by -nOobfighter-
Thu May 05, 2016 6:33 pm
Forum: General Help
Topic: Mapres problem
Replies: 4
Views: 2138

Mapres problem

Hey guys i have a problem :D
I recently started mapping and downloaded some mapres. But everytime i put new mapres in the folder, ingame some tiles dont show at all or some doodads are fucked up.
pls help :C
by -nOobfighter-
Tue Apr 12, 2016 1:11 pm
Forum: Map Testing
Topic: Catch the Colors
Replies: 54
Views: 20221

Re: Catch the Colors

i played the map with imp a bit this morning he found a bug too, the end of rocket is failable. i can show it later on testserver. (if its not fixed already)