Search found 8 matches
- Sun Dec 11, 2016 10:18 pm
- Forum: Map Testing
- Topic: ctf_choco by slinacK and Oblique
- Replies: 16
- Views: 8268
Re: ctf_choco by slinacK and Oblique
looks gorgeous now, Cellegen
- Sat May 21, 2016 4:37 pm
- Forum: Map Testing
- Topic: ctf_infiltrate by Slinack
- Replies: 11
- Views: 15671
Re: ctf_infiltrate by Slinack
Well, actually this map has been updated to final version for a while now.
Editor may be a little clogged, but the map works well nevertheless.
You can download it on https://www.teeworlds.com/forum/viewtopic.php?id=11598
Editor may be a little clogged, but the map works well nevertheless.
You can download it on https://www.teeworlds.com/forum/viewtopic.php?id=11598
- Mon Mar 28, 2016 4:30 am
- Forum: General Help
- Topic: Is it possible to use TeeRace's ghost files in DDNet?
- Replies: 5
- Views: 1896
Re: Is it possible to use TeeRace's ghost files in DDNet?
Okay, thanks
That will have to do then.
Was there any feature/bug-fix reason for the change? Maybe it could be once again compatible in future releases?
That will have to do then.
Was there any feature/bug-fix reason for the change? Maybe it could be once again compatible in future releases?
- Mon Mar 28, 2016 3:28 am
- Forum: General Help
- Topic: Is it possible to use TeeRace's ghost files in DDNet?
- Replies: 5
- Views: 1896
Re: Is it possible to use TeeRace's ghost files in DDNet?
Well, I thought about attempting something like that... I tried to generate a DDNet-ghost-file's CRC, but what I got was different from what's on the filename. But it worked for the CRCs on any map file. I'm not really savvy on this subject, so maybe i'm guessing DDNet calculates this in a different...
- Mon Mar 28, 2016 12:33 am
- Forum: General Help
- Topic: Is it possible to use TeeRace's ghost files in DDNet?
- Replies: 5
- Views: 1896
Is it possible to use TeeRace's ghost files in DDNet?
hey guys, so... I was trying to play fastcap with ghosts from other players (like this http://race.teesites.net/media/uploads/ghosts/h/X/hotrun_Xerhul.gho). But even though I placed the file in the correct folder (ghosts in appdata/teeworlds folder - tried both), the file doesn't show up in the Ghos...
- Fri Feb 19, 2016 1:05 am
- Forum: Map Testing
- Topic: ctf_infiltrate by Slinack
- Replies: 11
- Views: 15671
Re: ctf_infiltrate for vanilla ctf
@RayB It's more likely you are thinking of another map... Cause even though the first versions I have of it date to 2013, I'm pretty sure I only did private tests on it back then ^^
- Thu Feb 18, 2016 12:10 pm
- Forum: Map Testing
- Topic: ctf_infiltrate by Slinack
- Replies: 11
- Views: 15671
Re: ctf_infiltrate for vanilla ctf
yea, art... he didn't touch gameplay
- Tue Feb 16, 2016 4:58 am
- Forum: Map Testing
- Topic: ctf_infiltrate by Slinack
- Replies: 11
- Views: 15671
ctf_infiltrate by Slinack
Hi there! I'm a brazilian ctf player who usually plays on ddnet servers and I'd like to propose a new map :> It's a 4v4 map (and as you probably know ctf3 is 3v3, ctf2 is 5v5/6v6). A few players from SA/NA have already played a few games on it, and overall I think they like it. Map topic on teeworld...