Search found 9 matches
- Sat Mar 05, 2016 2:14 pm
- Forum: General Help
- Topic: How to use optional plugins in teeworld
- Replies: 20
- Views: 6910
Re: How to use optional plugins in teeworld
This is harder ..... because i don't know what are the main codes in this game and that isn't available ....deen wrote:Only this: https://ddnet.tw/settingscommands/
Since Teeworlds and DDNet are open source you can just read the source code and edit it directly.
if i had them it was so easy :\
- Fri Mar 04, 2016 6:09 pm
- Forum: General Help
- Topic: How to use optional plugins in teeworld
- Replies: 20
- Views: 6910
Re: How to use optional plugins in teeworld
e.g amxmodx (Use for Counter-Strike 1.6 ) has a website that named all commands and what ever that need http://amxmodx.org/api/ Does teeworld or ddnet have sth like this ?
- Fri Mar 04, 2016 1:21 pm
- Forum: General Help
- Topic: How to use optional plugins in teeworld
- Replies: 20
- Views: 6910
Re: How to use optional plugins in teeworld
Aha. i know c++ programming but i don't know how to compile them for ddnet . If you are on Windows, here is new tutorial: https://forum.ddnet.tw/viewtopic.php?f=16&t=3061 well which file in data i should open to compile and use my own plugin ? can you tell me ? It's not that easy. I think first...
- Thu Jan 14, 2016 3:51 pm
- Forum: General Help
- Topic: How to use optional plugins in teeworld
- Replies: 20
- Views: 6910
Re: How to use optional plugins in teeworld
well which file in data i should open to compile and use my own plugin ? can you tell me ?
- Wed Jan 13, 2016 6:29 pm
- Forum: General Help
- Topic: How to use optional plugins in teeworld
- Replies: 20
- Views: 6910
Re: How to use optional plugins in teeworld
It really doesn't look like you know much about C++ and especially programming in general. You might first start with some more simple programs and a good tutorial. look it doesn't really need to know all of c ++ just you must know the basics ....... i know them and if one of you just tell me which...
- Wed Jan 13, 2016 2:32 pm
- Forum: General Help
- Topic: How to use optional plugins in teeworld
- Replies: 20
- Views: 6910
Re: How to use optional plugins in teeworld
yes i know but it doesn't matter because some codes are special codes it means they are for one special application just like ddnet in c++ we don't have this command : p_MassagePlayer and ................. i mean that . can you tell me which file i should edit for the server ? in this link ? if you ...
- Wed Jan 13, 2016 11:09 am
- Forum: General Help
- Topic: How to use optional plugins in teeworld
- Replies: 20
- Views: 6910
Re: How to use optional plugins in teeworld
thanks my dear but can you explain teeworlds code for me ?
because that file is very complicated and .......
because that file is very complicated and .......
- Wed Jan 13, 2016 9:15 am
- Forum: General Help
- Topic: How to use optional plugins in teeworld
- Replies: 20
- Views: 6910
Re: How to use optional plugins in teeworld
Aha. i know c++ programming but i don't know how to compile them for ddnet . AND ANOTHER PROBLEM IS in packs i don't know which file i must edit ? can you tell me ? and thanks a lot . another is
please tell me to how show that timer in the center of screen
please tell me to how show that timer in the center of screen
- Tue Jan 12, 2016 3:12 pm
- Forum: General Help
- Topic: How to use optional plugins in teeworld
- Replies: 20
- Views: 6910
How to use optional plugins in teeworld
Hi guys...... I'm looking for some helps to use the optional plugins... first : Does ddnet have an special metod to use ? for example cs 1.6 has amxmodx with pawn language does it same in ddnet ? second : look Persian - pro servers in IR are very nice and they edited thees server by themselves . Eg ...