Search found 22 matches

by Sayned
Sun Feb 14, 2016 5:51 am
Forum: General Art
Topic: Cupcake skin (3 skins)
Replies: 11
Views: 4163

Re: Cupcake skin (2 skins)

I did some minor tweaks to first two skins (cupcake and cupcakecherry) and dilated them, too. So basically, yea, it would be much better if both cupcake and cupcakecherry would get updated. As a small bonus I'm posting there a really quick edit of original Cupcake skin (that being said, it doesn't h...
by Sayned
Wed Feb 10, 2016 5:21 am
Forum: General Help
Topic: sv_autolock or sv_lock_required
Replies: 4
Views: 1814

Re: sv_autolock or sv_lock_required

@Sayned, I guess its possible to check is dummy dead using existings features. You can send me map, I took a look how could it be It actually is. I have already done this on my map (I have added tons of switches and doors just to deal with this issue). The map That being said I don't really need th...
by Sayned
Thu Feb 04, 2016 6:12 am
Forum: General Art
Topic: Cupcake skin (3 skins)
Replies: 11
Views: 4163

Re: Cupcake skin (2 skins)

The hand have the default color x) In fact, feet color is default too (but it doesn't really matter) I actually think it looks better that way. My idea is that hands are attached not to the frosting, but to the cake itself. However I might experiment with that a bit later and see, maybe I'd come up...
by Sayned
Wed Feb 03, 2016 6:53 pm
Forum: General Art
Topic: Cupcake skin (3 skins)
Replies: 11
Views: 4163

Re: Cupcake skin (2 skins)

Added a new skin - cupcakecherry. See main post
by Sayned
Sat Jan 30, 2016 7:38 am
Forum: Map Testing
Topic: Flood
Replies: 13
Views: 4992

Re: Flood (Moderate Dummy)

..... you should really work on the bg its not playable like it is now you have no idea where to go and the colors are irritating What exactly you found irritating? It would be much better if you wouldn't just say "it's not playable" or "bg is irritating" because it's hard to gu...
by Sayned
Tue Jan 26, 2016 8:59 am
Forum: Map Testing
Topic: Flood
Replies: 13
Views: 4992

Re: Flood (Moderate Dummy)

Yet another update! Embedded a picture, finishing map isn't delayed anymore. Some really minor changes to map Added stoppers under starting island - allows players who has already finished the map to play it again without respawning and with no threat of being frozen by water if they wish (however i...
by Sayned
Sun Jan 24, 2016 4:34 pm
Forum: Map Testing
Topic: Flood
Replies: 13
Views: 4992

Re: Flood (Moderate Dummy)

Hopefully fixed many bugs with finishing mechanism (not really a mechanism, whatever) for dummy. Map shall be finishable all the time!
Flood.map
v1.3
(170 KiB) Downloaded 118 times
by Sayned
Sat Jan 23, 2016 12:06 pm
Forum: Map Testing
Topic: Flood
Replies: 13
Views: 4992

Re: Flood (Moderate Dummy)

Maybe you can fix it like this? (I don't want to force you to change your map, but this could be suitable solution for you) screenshot_2016-01-23_11-15-46.png Edit: I forgot to make circle around teleport in unhookable - as you might saw. Hope you fixed that also... :? I don't like how your version...
by Sayned
Sat Jan 23, 2016 11:11 am
Forum: Map Testing
Topic: Flood
Replies: 13
Views: 4992

Re: Flood (Moderate Dummy)

Fixed everything you mentioned with one exception: http://forum.ddnet.tw/download/file.php?id=20279&t=1 I have left this moment as it is, because I felt like adding those 2 teleport tiles could make this part a lot harder and since this part is in the beginning of the map, failing it many times ...
by Sayned
Sat Jan 23, 2016 8:52 am
Forum: Map Testing
Topic: Flood
Replies: 13
Views: 4992

Flood

https://pp.vk.me/c629303/v629303805/3836b/D_bnAoqQkkE.jpg Download v.1.5 Huge shoutout to Tumlber for helping me with some ideas how to fix finish and providing his thoughts on the map in general! So, what's the idea behind the map? What's special? Idea is pretty simple: it's a run/solo map. Whole ...