Past
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- Server PW: nimrocks
- Rcon Access (F2): test4321
- Deeper
- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
- Location: Russia
- Player profile: http://ddnet.tw/players/Deeper/
- Mapper profile: http://ddnet.tw/mappers/Deeper/
- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Re: Past
You can go not as planned
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
- Deeper
- Posts: 696
- Joined: Sat Apr 04, 2015 11:10 pm
- Location: Russia
- Player profile: http://ddnet.tw/players/Deeper/
- Mapper profile: http://ddnet.tw/mappers/Deeper/
- Clan: Renaissance
- Website: http://www.youtube.com/user/TheMatricaTV
Re: Past
4 mod it's an appropriate complexity for this the mapÑı©Ø wrote:What about the difficulty GameKirya? Do you think 4*mod?
TeeWorldsRuns
I stay positive even if Hop is back in teeworlds
I stay positive even if Hop is back in teeworlds
- BannZay
- Posts: 837
- Joined: Mon May 04, 2015 12:26 am
- Location: Ukraine
- Player profile: http://ddnet.tw/players/BannZay
- Mapper profile: http://ddnet.tw/mappers/BannZay/
Re: Past
imp, about 1st image: yea its not so bad idea, I like to create some stuffs for speedrunners too. Penalty parts for after failes too bad, It`s nice for noobs, but map in all soo faily, then its confused me too much.Its like : here is safe for noobs, next part is dead for noobs, next safe, then u die. Idk can i call its unbalance(cuse its just mapper decision...inconsistent decision)
Graphics
I really like this simple graphics, this map is 1 of about 30 map that i will play without overlay entitie if it`s released.
Now about bugs
Haard part, looks scarry, and this -_- (just dj)
Hopefully its not ur decision.
Generally a bit imbalanced, but good and simple to understand map. Good work!
Graphics
I really like this simple graphics, this map is 1 of about 30 map that i will play without overlay entitie if it`s released.
Now about bugs
Haard part, looks scarry, and this -_- (just dj)
Hopefully its not ur decision.
Generally a bit imbalanced, but good and simple to understand map. Good work!
- imp
- Posts: 788
- Joined: Mon May 05, 2014 5:56 pm
- Player profile: http://ddnet.tw/players/imp/
- Mapper profile: http://ddnet.tw/mappers/imp/
Re: Past
First off: This map should feel oldschoolish (actually Hardcore series gave me the kick to create this map) meaning that there are always some faily parts, especially in this map. The map in general isn't really hard - rather simple parts - but faily. I don't like that 80% of people NEVER spec a part before doing it having no clue what they are going to expect. This map should show them that acting randomly is not always the best way.
Secondly: There are so few maps that give you a kick. When there are easy but faily parts, you are always in pressure and the map is way cooler to play, at least that's my opinion. And I could make parts harder/easier very easily, just tell me what you think is too hard/easy.
I'm yet still unsure if the start is too small/faily and blockable. I think I should change something there
I also didn't realise that bug below but I think I will keep it that way. It's always cool to know some tricks about a map - but don't show it too many ;p
Secondly: There are so few maps that give you a kick. When there are easy but faily parts, you are always in pressure and the map is way cooler to play, at least that's my opinion. And I could make parts harder/easier very easily, just tell me what you think is too hard/easy.
I'm yet still unsure if the start is too small/faily and blockable. I think I should change something there
It's not really meant for speedrace but rather a shortcut for people who get sick of the first part or want to try something new.BannZay wrote:imp, about 1st image
I also didn't realise that bug below but I think I will keep it that way. It's always cool to know some tricks about a map - but don't show it too many ;p
Last edited by imp on Fri Jul 24, 2015 12:13 pm, edited 1 time in total.
- Evoli
- Posts: 128
- Joined: Wed May 07, 2014 10:42 pm
- Player profile: http://ddnet.tw/players/Evoli/
- Mapper profile: http://ddnet.tw/mappers/Evoli/
Re: Past
Well I have tested this map with a dummy.
I really find this map for a moderate server to hard
of course there is a mix between normal and hard parts, i have seen it
but some parts are to hard that doesnt contains to a moderate map.
If it is okay this map contains more to a brutal server with 1 star or to
a oldschool server with 2 stars, it is your choice imp what you like more.
This map have many blind jump parts, that means if dyn camera and /pause where disabled for this map, you will fail 100%
It would be very helpfull if you would make some little hints, that you know, that you can jump there.
Here are some Screenshoots for you what you could change
I really find this map for a moderate server to hard
of course there is a mix between normal and hard parts, i have seen it
but some parts are to hard that doesnt contains to a moderate map.
If it is okay this map contains more to a brutal server with 1 star or to
a oldschool server with 2 stars, it is your choice imp what you like more.
This map have many blind jump parts, that means if dyn camera and /pause where disabled for this map, you will fail 100%
It would be very helpfull if you would make some little hints, that you know, that you can jump there.
Here are some Screenshoots for you what you could change
have a nice day!
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